Solved C++ Sig Scanning DLL Injection Help

Hexui Undetected CSGO Cheats Sinkicheat PUBG Cheat


Full Member
Dec 20, 2012
I've been learning C++ for about 2-3 months now so I'm some what getting there, I decided to give dll injection and sig scanning a go. I followed fleeps tutorial but whenever I try to inject my dll I get this from RemoteDLL (I've tried running it as admin as well). "LoadLibrary on remove process failed [ 159416 - ac_client.exe] failed. Try running RemoteDll as Administrator... also Fleeps dll works fine so I have no idea why mine isn't.

Here is my code, functions.h:
#include <iostream>
#include <windows.h>
#include <TlHelp32.h>
#include <Psapi.h>
using namespace std;

//Print our pattern scan results if necessary
void MsgBoxAddy(DWORD addy)
	char szBuffer[1024];
	sprintf(szBuffer, "Addy: %02x", addy);
	MessageBox(NULL, szBuffer, "Title", MB_OK);

//Get all module related info, this will include the base DLL. 
//and the size of the module
MODULEINFO GetModuleInfo(char * szModule)
	MODULEINFO modinfo = {0};
	HMODULE hModule = GetModuleHandle (szModule);
	if(hModule == 0)
		GetModuleInformation(GetCurrentProcess(), hModule, &modinfo, sizeof(MODULEINFO));
		return modinfo;

void WriteToMemory(uintptr_t addressToWrite, char* valueToWrite, int bytenum)
	//used to change our file access type, stores the old
	//access type and restores it after memory is written
	unsigned long oldProtection;
	//give that address read and write permissions and store the old permissions at oldProtection
	VirtualProtect((LPVOID)(addressToWrite), bytenum, PAGE_EXECUTE_READWRITE, &oldProtection);

	//write the memory into the program and overwrite previous value
	memcpy((LPVOID)(addressToWrite), valueToWrite, bytenum);

	//reset the permissions of the address back to oldProtection after witting memory
	VirtualProtect((LPVOID)(addressToWrite), bytenum, oldProtection, NULL);

DWORD FindPattern(char *module, char* pattern, char* mask)
	//Get all module related information
	MODULEINFO mInfo = GetModuleInfo(module);

	//Assign our base and module size
	//Having the values right is ESSENTIAL, this makes sure
	//that we don't scan unwanted memory and leading our game to crash
	DWORD base = (DWORD)mInfo.lpBaseOfDll;
	DWORD size = (DWORD)mInfo.SizeOfImage;

	//Get length for our mask, this will allow us to loop through our array
	DWORD patternLengh = (DWORD)strlen(mask);

	for(DWORD i = 0; i < size - patternLengh; i++) // increments byte scanning in case pattern doesn't match pattern
		bool found = true;
		for(DWORD j = 0; j < patternLengh; j++)
			//if we have a ? in our mask then we have true by default, 
			//or if the bytes match then we keep searching until finding it or not
			found &= mask[j] == '?' || pattern[j] == *(char*)(base+i+j);

		//found = true, our entire pattern was found
		//return the memory addy so we can write to it
			return base+i;


	return NULL;
And source:

#include "Functions.h"
#include <iostream>
#include <Windows.h>

char AmmoOpCode[] = "\x90\x90"; // 2bytes to nop ammo

void InitiateHooks()
	DWORD ammoAddy = FindPattern("ac_client.exe",


	WriteToMemory(ammoAddy,AmmoOpCode, 2); // 2bytes of memory to nop


	HINSTANCE hinstDLL,  // handle to DLL module
	DWORD fdwReason,     // reason for calling function
	LPVOID lpReserved)     // reserved
	// Perform actions based on the reason for calling.
		// Initialize once for each new process.
		// Return FALSE to fail DLL load.
		//MessageBoxA(NULL, "Attached successfully", "", 0);
	// Successful DLL_PROCESS_ATTACH.
	return TRUE;
Last edited:


Full Member
Nov 8, 2014
What is you "UAC" level in Windows?

I think you need to change token privileges using OpenProcessToken();
Last edited:
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