Hey again, here is the How to Make AIMBOT tutorial, Memory aimbots are found in the best hacks, they are extremely efficient
and are very accurate because they do everything based on game coordinates.
As alot of you requested this is done in C#.
Files required can be found in the attachements
For those that prefer C++ this should still be useful to you and you can easily adapt the code.
Make sure you replace float pitchX = (float)Math.Atan2(enemyDataVector.zPos  playerDataVector.zPos, Get3dDistance(enemyDataVector, playerDataVector))* 180 / PI; TO
This code > float pitchX = (float)Math.Asin((enemyDataVector.zPos  playerDataVector.zPos) / Get3dDistance(enemyDataVector, playerDataVector)) * 180 / PI;
For better and more consistent accuracy(Big Thanks to Stephen Ahmad for the correction)
Thanks for watching and as usual if you have completed the tutorial and have problems then I recommend you download the source code and compare to your own, if you still cant get it to work then look for any threads
Fleep
and are very accurate because they do everything based on game coordinates.
As alot of you requested this is done in C#.
Files required can be found in the attachements
For those that prefer C++ this should still be useful to you and you can easily adapt the code.
Make sure you replace float pitchX = (float)Math.Atan2(enemyDataVector.zPos  playerDataVector.zPos, Get3dDistance(enemyDataVector, playerDataVector))* 180 / PI; TO
This code > float pitchX = (float)Math.Asin((enemyDataVector.zPos  playerDataVector.zPos) / Get3dDistance(enemyDataVector, playerDataVector)) * 180 / PI;
For better and more consistent accuracy(Big Thanks to Stephen Ahmad for the correction)
Thanks for watching and as usual if you have completed the tutorial and have problems then I recommend you download the source code and compare to your own, if you still cant get it to work then look for any threads
Fleep
Attachments

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