Solved C++ Aimbot

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Sinovenator

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Dec 2, 2013
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I didn't use C++ many times, and i don't know a lot of functions, but i'm using VB 6/2008 since years. I started now working on C++, and i'm obsessed by making an aimbot. I've seen a lot of tutorials but most of them are way too long. I hear that you guys are professionals in those things, so i'm asking for your help.
Any reply would be appreciated.
-Sinovenator
 

NTvalk

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Jul 6, 2013
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We have a few short threads here on this forum for making an aimbot, but what is wrong with long tutorials? the more documentation the better i'd say :)
 

Sinovenator

Newbie
Dec 2, 2013
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But these tutorials are in videos not in text, so i have to watch the whole list of videos, and i can't really read what they type because there is no zoom.
Thanks for the reply
 

Sinovenator

Newbie
Dec 2, 2013
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Thanks for the reply, that helps a lot. But i've got a doubt, like when the tutorial maker says the right value is 8 bytes away from "x" number( in CSS), does it work in every game?
Also, why only CSS?
 

c5

Kim Kong Trasher
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Jul 19, 2012
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I didn't use C++ many times, and i don't know a lot of functions, but i'm using VB 6/2008 since years. I started now working on C++, and i'm obsessed by making an aimbot. I've seen a lot of tutorials but most of them are way too long. I hear that you guys are professionals in those things, so i'm asking for your help.
Any reply would be appreciated.
-Sinovenator
My best help would be to follow those tutorials.

What's the matter with actually learning something on your own?
 

NTvalk

Hacker
Meme Tier VIP
Jul 6, 2013
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Thanks for the reply, that helps a lot. But i've got a doubt, like when the tutorial maker says the right value is 8 bytes away from "x" number( in CSS), does it work in every game?
Also, why only CSS?
Uh its a pointer to a memory location, its obviously different in each game.
 

juna88

Newbie
Dec 2, 2013
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No we also have written tutorials, this one for example.
A really good Tutorial but two Things are unclear for me, maybe someone can help me with that.


C++:
CalcAngle (MyPlayer.Position, PlayerList[i].Position, PlayerList[i].AimbotAngle);  
if (GetAsyncKeyState(0x01)) 
     WriteProcessMemory (fProcess.__HandleProcess, (PBYTE*)(fProcess.__dwordEngine + 0x43140C), &PlayerList[i].AimbotAngle, 12, 0);
Which Information contains the Adress above?
C++:
void CalcAngle( float *src, float *dst, float *angles )
{
	double delta[3] = { (src[0]-dst[0]), (src[1]-dst[1]), (src[2]-dst[2]) };
	double hyp = sqrt(delta[0]*delta[0] + delta[1]*delta[1]);
	angles[0] = (float) (asinf(delta[2]/hyp) * 57.295779513082f);
	angles[1] = (float) (atanf(delta[1]/delta[0]) * 57.295779513082f);
	angles[2] = 0.0f;
	if(delta[0] >= 0.0) { angles[1] += 180.0f; }
}
Is this CalcAngle Function also working for CSGO?
 

NTvalk

Hacker
Meme Tier VIP
Jul 6, 2013
499
3,108
8
A really good Tutorial but two Things are unclear for me, maybe someone can help me with that.


C++:
CalcAngle (MyPlayer.Position, PlayerList[i].Position, PlayerList[i].AimbotAngle);  
if (GetAsyncKeyState(0x01)) 
     WriteProcessMemory (fProcess.__HandleProcess, (PBYTE*)(fProcess.__dwordEngine + 0x43140C), &PlayerList[i].AimbotAngle, 12, 0);
Which Information contains the Adress above?
C++:
void CalcAngle( float *src, float *dst, float *angles )
{
	double delta[3] = { (src[0]-dst[0]), (src[1]-dst[1]), (src[2]-dst[2]) };
	double hyp = sqrt(delta[0]*delta[0] + delta[1]*delta[1]);
	angles[0] = (float) (asinf(delta[2]/hyp) * 57.295779513082f);
	angles[1] = (float) (atanf(delta[1]/delta[0]) * 57.295779513082f);
	angles[2] = 0.0f;
	if(delta[0] >= 0.0) { angles[1] += 180.0f; }
}
Is this CalcAngle Function also working for CSGO?
contains the viewangles and yes
 
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