Solved Bypass protection against changes in memory

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rushil

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Mar 21, 2015
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Hey guys i been hacking this game for a while and now this game has updated their anti cheat system. Now is has protections against memory. So if i do a speed or no recoil hack, The game would crash. Does anyone know how to bypass memory protection? Thanks in advance
 

Broihon

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Rake;44570 said:
C++:
BOOL WINAPI VirtualProtect(
  _In_  LPVOID lpAddress,
  _In_  SIZE_T dwSize,
  _In_  DWORD  flNewProtect,
  _Out_ PDWORD lpflOldProtect
);
dat's how :p
So: 2 things.
1. If he's doing an external hack he needs a process handle. But Game Guard has a KMD protecting the process from being opened.
2. If it's a hash based memory protection changing the protection state of the page doesn't help. He might then be able to write to it but the hash function will still detect the change.

edit:read more @ AntiCheat - AntiDebug
 
Last edited by a moderator:

mambda

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reverse it, i've never worked with game guard. good luck.
 

Rake

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Hey guys i been hacking this game for a while and now this game has updated their anti cheat system. Now is has protections against memory. So if i do a speed or no recoil hack, The game would crash. Does anyone know how to bypass memory protection? Thanks in advance
I would do virtualprotect on the addresses you're accessing and see what protection they have
 

Broihon

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Rake;44544 said:
I would do virtualprotect on the addresses you're accessing and see what protection they have
bruh, how 2 virtualprotect when ya cun't make a foking proc handle :4head:
 

Rake

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Вroihon;44547 said:
bruh, how 2 virtualprotect when ya cun't make a foking proc handle :4head:
C++:
BOOL WINAPI VirtualProtect(
  _In_  LPVOID lpAddress,
  _In_  SIZE_T dwSize,
  _In_  DWORD  flNewProtect,
  _Out_ PDWORD lpflOldProtect
);
dat's how :p
 
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