- Game Name
- Battlefield
- Anticheat
- -
- How long you been coding/hacking?
- 1 year >
- Coding Language
- c++
Hey Brothers,
I am really surprised I haven't seen this question!
I have had my aimbot for a while, Its extremely good upclose but the further you go away and the more your target is moving the more it starts to miss.
I understand this is the nature of the game and that this is obviously going to happen, however I don't actually implement any prediction whatsoever.
I am not a big maths fan but do understand the basics, I was wondering if anyone had any good example's so I can add to it or transfer over.
I have all the usual variables My pos, enemy pos, distance, bullet speed, gravity.
I am working on a game where distances can be 300 > meters easily, I'm not expecting it to be perfect but at least better.
Thanks for any helps
I am really surprised I haven't seen this question!
I have had my aimbot for a while, Its extremely good upclose but the further you go away and the more your target is moving the more it starts to miss.
I understand this is the nature of the game and that this is obviously going to happen, however I don't actually implement any prediction whatsoever.
I am not a big maths fan but do understand the basics, I was wondering if anyone had any good example's so I can add to it or transfer over.
I have all the usual variables My pos, enemy pos, distance, bullet speed, gravity.
I am working on a game where distances can be 300 > meters easily, I'm not expecting it to be perfect but at least better.
Thanks for any helps