Source Code Battlefield Hardline WorldRenderSettings

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c5

Kim Kong Trasher
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Jul 19, 2012
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Most members seemed to have moved +0x4 since bf4, I didn't need the whole class, here's all I had to get.

C++:
#pragma pack (push, 1)

class WorldRenderSettings
{
public:
	char _0x000[0x80]; //0x0000 
	float motionBlurRadialBlurMax; //0x0080 
	char _0x084[107]; //0x0084 
	bool sunEnlightning; //0x00EF 
	char _0x0F0[8]; //0x00F0 
	bool drawShadows; //0x00F8 
	char _0x0F9[29]; //0x00F9 
	bool sepiaTuned; //0x0116 
	char _0x117[34]; //0x0117 
	bool skyEnabled; //0x0139 
	bool skyFogEnabled; //0x013A 
	bool skyHeightFogEnable; //0x013B 

	static WorldRenderSettings* Singleton()
	{
		return *(WorldRenderSettings**)(WORLDRENDERSETTINGS);
	}

}; //Size=0x013C

#pragma pack (pop)
0x1427c74b8
 

Liduen

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Do you use this to force better performance by disabling things like blur or shadows?
 

c5

Kim Kong Trasher
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Jul 19, 2012
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Do you use this to force better performance by disabling things like blur or shadows?
Could do that, I use them just for luls tho, play any map nighttime etc.
 

Rake

Cesspool Admin
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Jan 21, 2014
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Welcome back c5, another great post
 
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