Solved Base entity

Hexui Undetected CSGO Cheats Sinkicheat PUBG Cheat

tvojama

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In advance I am sorry for boring you guys out but we all have to start from somewhere right?
I cannot find base entity in Cs:s using CE.
I follow all the Fleeps steps and I cannot find 03 in my addresses (Video: https://www.youtube.com/watch?v=2RD2Z-v9KMk)
My offsets are: m_ihealth= 0x88 m_iteamnum=0x90, because I use cracked Cs:s.
If someone could help me that would be great. :D
 
Last edited:

Rake

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Your pointer offset to health is 0x88. Set that to 0x0 and that is your base entity. This relates directly to how class variables are stored in memory. The address with zero offset is the location the compiler places the class in memory. The first 4 bytes variable would be at offset 0x4, the second 4 byte variable at 0x8. The health variable is at 0x88 offset from the player class in memory. I have tried to help people understand this in several threads, the variables aren't just placed at random in memory. They way they are defined in the source code generally is exactly how they are found in memeory. If team number is defined after health and they are both stored in two byte data types than you will find them in that exact relationship in memory. It can be a bit confusing when inheritance is involved but its not a problem. You can emphasize this by writing your own console application with a class with several variables and then look at them in the debugger watch with the & "address of operator" appended to them. Hope that is helpful.

Don't use Fleep tutorials, do the new ones
https://guidedhacking.com/starthere
 
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tvojama

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Here is the download for my setps with Pictures ~Nope~
 
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Solaire

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Here is the download for my setps with Pictures ~Nope~
Please upload any files to GH directly, we do not allow offsite links. Also provide 2 virus scans when you do so. Images need to be uploaded to an image hosting site, then posted using that.

Getting the player base is as simple as getting the health, right clicking on it and selecting pointer scan, setting the max level to 1, then scanning. The first pointer should be your player, and the second is the ent array.
 
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