Discuss Anti-Aimbot

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Nether

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Hey Guys,

I had a random idea - i havent seen it before but i was thinking since we can access xyz coords of players in most games and their mouse x,y is also close in memory, would it be possible to code something so when your being aimed at (check enemy x,y to your 3D position ) and give you a warning to so you can duck and run etc.

apologies if this is pointless :p
 

c5

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Yes, it has been done before and a lot of people still do it. The math behind it isn't too complex either.
 

Nether

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Yes, it has been done before and a lot of people still do it. The math behind it isn't too complex either.
im really looking forward to getting into creating ESP / Aim-bots and creating such things :p just need to be patient and carry on learning the language for a few months :L
 

h4344

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I considered making one before. It really depends on the game though when it comes to how effective it will be.
 

MagicBanana

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Lol this is literally everywhere in CS:S. In VIP Hacks, public hacks, most have it.

An Anti-Aim can be as simple as:

Cmd->Viewangles.y = 180;
Cmd->Viewangles.x = -180;

There are also things like Jitter, AntiAntiAim, FakeLag and stuff which get more advanced but thats pretty much it. :D
 

Rake

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Never heard of "anti-aim" before.

What is the idea behind it?
 

MagicBanana

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That makes no sense (no offense), could be that im wrong.
Well what it does is changes the client viewangles and makes it so the head position is in different places. For example, You might get an antiaim that makes your head-bone actually go inside of your chest-bone. it's all really crazy stuff.
This makes it harder for other aimbots to hit you. :D
 

MagicBanana

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Never heard of "anti-aim" before.

What is the idea behind it?
It's used in HackVsHack. You might see people looking upsidedown or shaking everywhere, aimbots are usually looking for the headposition to shoot at but with antiaim, it changes that and makes the aimbot confused and easier to avoid.
 

Rake

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Interesting. Thanks for the explanation. :)
 

NTvalk

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Well what it does is changes the client viewangles and makes it so the head position is in different places. For example, You might get an antiaim that makes your head-bone actually go inside of your chest-bone. it's all really crazy stuff.
This makes it harder for other aimbots to hit you. :D
I have changed the user command viewangles in a few games but didnt come across something like this, i guess its game dependent. I did get some other crazy stuff tho :D. But thanks for explaining.
 
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