Solved Aimbot + Teleport + Rapid fire Problem -,-

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artfulwave

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Feb 2, 2013
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At first don't make fun of my post , I am still newbie, It'd be easier to correct me than make a joke, wouldn't it ? .Ok , I have got three problems :


1) I wanna make an aimbot so I watched Fleep tutorial and read some stuff around ( Sometimes I omit some lines ) :

https://guidedhacking.com/showthread.php?350-C-How-to-make-a-memory-AIMBOT-tutorial-DIFFICULTY-6-10
https://www.unkn0wncheats.me/forum/c-and-c/56976-aimbot-tutorial-using-memory-lol.html
https://www.mpqh.net/forum/showthread.php?t=191416 (Almost the previous but with figures)

The problem is , I still can't understand how to get all the enemy addresses from just 1.
Currently , I am using AssaultCube to ease the process, here is what I have found so far:

Axis: (Main player)
------------
Base address:"ac_client.exe"+0010F4F4 (0050F4F4)
Z Offset: 3C
X Offset: 38
Y Offset: 34

------------
X Mouse: 40
Y MOuse: 44
-------------------
Health Pointer:

ac_client.exe+10F4F4 (050F4F4)

F8
------------------------------
Enemy health:

"ac_client.exe"+00110D90
offset_1 = 0
offset_2 = f8

Health address - BC = Z COORD and so on to get other axis ( offsets like main player ).
...................................................................................................................................................

2) Well, now I thought about exploiting the addresses of axis in making a teleport hack , my problem is how to do the calculations of screen to map and vice versa.


3) I found this stuff while wandering around :

No Knife reload = 10 (Reloading = 500 , No relaod = 0)
-------------------------------------------------
Base address:
ac_client.exe+11E20C

K = Two pistols offset = 10C
Ammo clips = K + 28
Ammo = k + 50
No reload two pistols = k + 78

No death count = 00426FB6 ( nop )
Attack time delay (TMP) = 34 + Kw

NO SHOTS ! = 463661

Kills : 00426F3C
00426F41

----------------------------------------------
Ok, I also found all attack delay and reload time , but I have to disable each separably ( Keep writing 0 to the address). I tried to play with asm but no luck. How to make the rapid fire and No reload time out of this ? :mad:


Thanks in advance. :)
 

Rake

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Nice work so far! For your first teleport hack I recommend having 2 hotkeys. One that sets your current coordinates as the destination of your teleporter. Then later you press the second key that writes those coordinates into your players location address.
You can view my external trainer that includes a teleport function like this here: https://guidedhacking.com/showthread.php?5783-Unreal-Tournament-1999-8-Trainer

Check out this list that Krampus posted, it tells you how to do no reload time and rapidfire
https://guidedhacking.com/showthread.php?6072-UPDATED-AssaultCube-Addies-Offsets-Functions-10
 

artfulwave

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Feb 2, 2013
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Nice work so far! For your first teleport hack I recommend having 2 hotkeys. One that sets your current coordinates as the destination of your teleporter. Then later you press the second key that writes those coordinates into your players location address.
You can view my external trainer that includes a teleport function like this here: https://guidedhacking.com/showthread.php?5783-Unreal-Tournament-1999-8-Trainer

Check out this list that Krampus posted, it tells you how to do no reload time and rapidfire
https://guidedhacking.com/showthread.php?6072-UPDATED-AssaultCube-Addies-Offsets-Functions-10
Thanks so much. but now I have curiosity to know how you made your hack.

the Run speed hack , Did you search for "unknown value" then increased "running" , decreased " walking" ?

the jump height get Z coordinate and then find the height of the jump and modify it. (Height of jump - Height of ground)

one shot kill, well If I were to make it , I'd use code injection. In the region of memory where the player is hit.
cmp [PlayerId], mine
jne originalcode
sub [enemyHealth], [enemyHealth]
jmp exit

or maybe just use the Weapon class and change damage given to 9999 for instance.
weapon.damage = 0x270f

or maybe better ^^, How did you make it ?

But how about the aimbot ?
I am really confused and found all the info Fleep found in his tutorial. Now , I didn't understand how he used 1 enemy base to find the rest , may you help me with this ?

https://guidedhacking.com/showthread.php?6072-UPDATED-AssaultCube-Addies-Offsets-Functions-10

Sorry but how did he find the addresses ?

Teleport hack , almost solved.

Last question , do you know how to create team kill ? Is it like remove the code where it do cmp [TeamId], [PlayerTeamId] ? using code injection.

cmp [PlayerId], mine
je after the instructions which check the team
 
Last edited:

Rake

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Play around with all the player class variables and you'll figure out what they do, it's just trial and error most of the time
 

Rake

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C++:
"ac_client.exe"+0010F4F8
Go there with either Reclass or CE's Dissect Structure and make sure you're playing with bots already. It's the entity array.



Loop through them and do something with them. :)
 

CyberAce

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Jul 15, 2015
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I wanted to as, how did you use "ac_client.exe"+0010F4F8 in your code? Isn't it supposed to be 1 address? How do you find that when you need to use it in your code?
 

till0sch

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I wanted to as, how did you use "ac_client.exe"+0010F4F8 in your code? Isn't it supposed to be 1 address? How do you find that when you need to use it in your code?
You mean how to use "ac_client.exe"+0010F4F8 in your codes, later?
 

CyberAce

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Yea.
I know there's a way to get the base address of the process and apply the offsets and use it in the code, but is there any other way to use it?
 

CyberAce

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Thank you so much! I couldn't search properly because I didn't know what it was called. This helped fix it.
 
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