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Hexui Undetected CSGO Cheats Sinkicheat PUBG Cheat

UserDude11

Newbie
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Apr 19, 2016
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this is "short" list (do you get it) will update as i reverse more.

C#:
        public enum Player
        {
            Set_Fov = 0x50F1C4,
            CrossHairSize = 0x50F20C,
            RadarHeight = 0x50F264,
            IsConnected = 0x50F414,
            GameMode = 0x50F49C,
            EditMode = 0x510068,
            FlySpeed = 0x4EE48C,
            NoSway = 0x5101BC,
            AutoReload = 0x5101D0,
            MaxFPS = 0x510CCC,
            GameSpeed = 0x510CDC,
            EditMode2 = 0x50A1AB,
            XYZ_Pos = 0x20FA6DC, //3D Vector
            Pistol_Ammo = 0x20fa7e4,
            Pistol_AmmoBox = 0x20fa7f8,
            Carbine_Ammo = 0x20fa7f8,
            Carbine_AmmoBox = 0x20fa7d0
        }

        public enum GameMisc
        {
            AutoScreenShot = 0x50F518
        }
**Notes**
0x50F4F4] --> 0x348] --.{0x40(pistol), 0xA8(carbine), 0xD8(shotgun), 0x108(sniper)}
0x348 = Magcontent
 
Last edited:

mambda

headass
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Jun 25, 2014
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Cool stuff, wrap your code in
C++:
[/CPP.] tags
 

Rake

Cesspool Admin
Administrator
Jan 21, 2014
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here is where you can find the image tags:


Nice job on the offsets so far! One thing to note is that your XYZ and ammo addresses are dynamic so they won't work next time you play the game. You can learn to find a pointer to the player base address and how to use offsets here:

https://www.youtube.com/watch?v=YaFlh2pIKAg
 

UserDude11

Newbie
Silenced
Apr 19, 2016
2
31
0
or you can just do something like 0x50F4F4] --> 0x348] --.{0x40(pistol), 0xA8(carbine), 0xD8(shotgun), 0x108(sniper)} and after you deref the last pointers you should get the ammo values everytime because the offsets won't change like the address.

and just for note the 0x348 offset is magcontent
 
Last edited:
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