This template only needs you to update your character 3d world coordinate and your temporary view matrix.
The program will generate 6 dummy bots relate to you and draws rectangles on the screen if the view matrix you find is correct. (forward, behind, left, right, above, below)
So that you can...
Hello all, I have recently been working on my own CSGO external box esp and I've managed to get everything working so far.
The only issue is the height of the box that I'm using doesn't scale properly. Currently, this is what happens from far away:
and this is what happens from point-blank...
I am currently working on an ESP, but I do not have access to a view matrix or anything of the sort, since I'm getting the entity list and their positions through packets. Yes, getting the positions through packets is a must, that is the approach I chose & will stick with.
I have access...
So im having alot of issue with the ScreenPos just does not want to work.
I think i have found it in the engine.dll and its vtable offset is 13
This guy made a GREAT tutorial about 3D graphics engine. His explanation of a view matrix is the best I've ever encountered in a video. His series are excellent if you want to understand how 3D stuff works and have an idea of the view Matrix and world to screen function.
PS: You won't have to...
I have some troubles getting my WorldToScreen function working correctly on CSS.
I followed this tutorial to get the WorldToScreen function.
And I found a bunch of different viewMatrix in memory but this address is the one I get the best result with.
The display of my esp box on the x...
Hi, so I have just recently learned how to draw with directx and I am now studying the WorldToScreen() function for Assault Cube. After figuring out how it works and studying source code, I have tried coding one myself. I have used your OpenGL source code and coded my own version of it, but it...
float _viewMatrix = new float;
for (int i = 0; i < 16; i++)
_viewMatrix[i] = VAM.ReadFloat((IntPtr)(viewMatrixPtr + (i * 0x4)));
gm = new GameMath.Matrix4x4(_viewMatrix, _viewMatrix, _viewMatrix, _viewMatrix...
I am Korean who uses Google Translator because I can not speak English. (Please let me know if Koreans can help ...)
I used C # to find the CSGO's enemy player and his player structure.
Now I want to create an ESP, but using the example will not work with ESP.
I use VAMemory to open the CSGO...
So, i've got a matrix that i want to use for transforming 3D points into screen space.
I've got Plater/Entity coordinates that are using the same grid system, so the numeric values of X,Y,Z are relative to the X,Y,Z i've marked on the matrix.
However when i apply the world to screen function...