So im having alot of issue with the ScreenPos just does not want to work.
I think i have found it in the engine.dll and its vtable offset is 13
This guy made a GREAT tutorial about 3D graphics engine. His explanation of a view matrix is the best I've ever encountered in a video. His series are excellent if you want to understand how 3D stuff works and have an idea of the view Matrix and world to screen function.
PS: You won't have to...
I have some troubles getting my WorldToScreen function working correctly on CSS.
I followed this tutorial to get the WorldToScreen function.
And I found a bunch of different viewMatrix in memory but this address is the one I get the best result with.
The display of my esp box on the x...
Hi, so I have just recently learned how to draw with directx and I am now studying the WorldToScreen() function for Assault Cube. After figuring out how it works and studying source code, I have tried coding one myself. I have used your OpenGL source code and coded my own version of it, but it...
float _viewMatrix = new float;
for (int i = 0; i < 16; i++)
_viewMatrix[i] = VAM.ReadFloat((IntPtr)(viewMatrixPtr + (i * 0x4)));
gm = new GameMath.Matrix4x4(_viewMatrix, _viewMatrix, _viewMatrix, _viewMatrix...
I am Korean who uses Google Translator because I can not speak English. (Please let me know if Koreans can help ...)
I used C # to find the CSGO's enemy player and his player structure.
Now I want to create an ESP, but using the example will not work with ESP.
I use VAMemory to open the CSGO...
So, i've got a matrix that i want to use for transforming 3D points into screen space.
I've got Plater/Entity coordinates that are using the same grid system, so the numeric values of X,Y,Z are relative to the X,Y,Z i've marked on the matrix.
However when i apply the world to screen function...