Hi all,
This post is actually an addition to Broihon Manual Mapping Tutorial:
Video Tutorial - Manual Mapping DLL Injection Tutorial - How To Manual Map
Which is part of Guided Hacking Bible: GH3 Advanced Windows Stuff
Guide - GHB3 - Intermediate Guide to Game Hacking
There are a lack of...
Hello! This is my first post, and first tutorial.
This write-up will explain how to develop, compile and load your first Linux kernel module.
Step 0: Prerequisites
This tutorial assumes you are running Linux (duh.), and you have the Linux headers installed. (linux-headers for Arch)
You should...
Hi everyone,
I'm not quite used to the forums, so please excuse me if this is not the right place for my post.
So after finishing the hack any game tutorial thread (linked on the post), I saw that there was a part 2, on the video title it stated that we were going to make an external trainer...
You could create a C++ dynamic library and then use inside your C# Application:
[DLLImport("HookEngine.dll")]
private extern static void Hook();
Or you could enjoy both worlds. Creating a CLI C++ Class Library to interact with your C# Application. This is just a template. Basic understanding...
0. Preface:
Initially, i wanted to do some research on pre-processor macros,
i have no idea how it ended up being a RNG. I guess i just found some
sources on the internet. Anyway, i will walk you through the source code
and show how it works, and how it can be applied.
1. What is a linear...
While writing my own hooking "engine", I came across the need for a disassembler. Who in their right minds would write their own disassembler for x86/x64, when there are approximately 50 trillion free and open source disassembler libraries already available? Right, so Capstone seemed like a very...
Hi everyone,
First of all, sorry if my English is not quite good but I'm from France and I'm gonna do my best to be clear.
Also, sorry if this question is kind of noob question.
I spent a lot of time trying to make work correctly the external trainer presented in the C++ GH Part2 tutorial...
Hey everyone, I have been inactive for a while but I decided to write up a little tutorial to explain the math behind the aimbot, hoping I can teach some people to write their own code and understand what they're writing instead of copying and pasting. ( Like I did when I first started :D )...
This is a two part tutorial, you will find part 2 below this post.
Introduction
So while doing research for DirectX VTable hooking I encountered a stumbling block due the unique way some games implement the DirectX interface. I'll revisit it later however for the moment I'm going to present...
Hello guys, I'm new here, read alot the last days and just started to learn the basics. As advised I follow the megathread and it may not seem like alot but I'm proud to be at step 9 almost on myself of the Cheat engine tutorial :D
I already overcame some confusion. Now I'm first time really...
SPOOFING - Matthew T. Geiger
In a switched networking environment each computer is
given access to a specific port controlled by the switch.
This makes it more difficult to sniff information because
the switch will not allow you to receive another computers
packet by default...
This site uses cookies to personalise content, your experience and to keep you logged in. By using this site, you are consenting to our use of cookies.