So I've been making an internal tf2 bunnyhop hack and something interesting that I've found is that if you try and read any data from engine.dll in a server (even if not vac secure) the game will crash. Does anyone know why this might be?
Hi i ask this question because that's been 1 week im trying to figure out what's this problem came from
This is my external code
DWORD dwEntityList = 0xC4B0D4;
DWORD m_bGlowEnabled = 0xDBD;
DWORD dwLocalPlayer = 0xC3D5B0;
DWORD m_iTeamNum = 0x0B0;
DWORD m_iHealth = 0x0A8;