packets

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  1. Nomade

    Source Code Piratestorm socket based client bot

    Hello, I've started working on a bot for a flash based browser game called Piratestorm approximately 4 months ago but I haven't worked on it since 3 months ago and I don't think I'll be doing anything with it in the near future so I'm just gonna make it public because I believe it has some...
  2. Petko123

    Source Code Tibia Bot Using Packets - Private Server Hack

    I was planning to make a video tutorial on this new version of my Tibia Bot, but I got busy doing some other stuff. Might still make it later. Rake helped me pimp out this project a couple of weeks ago. This source code builds upon all the things I showed in my previous Tibia bot video...
  3. N

    Solved Drakensang Online Hack - Decrypt packets

    Hello im trying to reverse game again. what i want ? Decrypt packets. First issue is that game is sending packets through UDP my problem is such this game is sending instantly 2 size of packets 7 and 32 but when iam trying to do something for example attack its sending this same way attack...
  4. Erarnitox

    Guide How to make an MMO Bot - MMORPG Bot Automation

    This is a merged Thread consisting of 2 seperate Threads that got merged into one. The first part of this thread "MMO Hacking Bootcamp" covers how to get started with hacking packets and guides you through creating your own packet editor and how to use it to fuzz a games protocol. The second...
  5. M

    Guide The basics of Packets. Case study: MapleStory

    People in the cool kids chat know that I've been working on MapleStory (MS) recently. My goal, is to attempt to write a client-less bot that can login, move my character, attack, and display my health + position. In terms of features it's not too large, but packets are a much different area of...
  6. G

    Solved Questions about obstacles I faced while making an mmorpg bot.

    So I've been trying to make a bot for a private server of an mmorpg(I prefer not to mention it's name to prevent a ban if mods are lurking). Anyway, I figured the best way was to find packets sent to the server while doing an action, get the specific action packet(like attack packet) and send it...
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