I'm currently reversing a game called Albion Online's network protocol.
Spent a great amount of time parsing the IPv4 Header and UDP Headers.
Found some packets from the server that change rapidly when...
I'm writing a packet sniffer to analyze game traffic. I'm sure there are much better tools out there. But I would like to make my own. The idea is later to write a proxy for the game traffic to make a bot. I have two issues I'm trying to resolve.
Also, give his project a try if...
Been working with maplestory recently, you might have seen my older post Guide - The basics of Packets. Case study: MapleStory
Anyways, i've been getting slowly more and more bored with it and then the game decided to update so I'm at least 99% over it now. So i've made my repo public for...