After the reply of timb3r on my latest post, I downloaded UE4 source code, and using IDA Pro I found GWorld (DataType: UWorldProxy), so that through that, I can later get the actual UWorld.
Now, the issue that I have is that GWorld, seems to be a global variable, that on IDA looks like...
So I have been wondering for a long time what to do when there comes a cs go update... Last time my cheat crashed, but thankfully my friend helped me. This time he told me that next time it happens I should come here for good support:). I already knows how to get my own offsets trough...
I have created a very simple program that allocates a pointer on the stack in the main, and assigns a single value to it allocated on the heap. The value is changed using the arrow keys. Here is a code for clarification:
HANDLE moduleHandle = GetModuleHandle("Delete.exe")...
Since there is no post dedicated to PUBG(Steam) i decided to share few things and discuss it if we may.
uint64_t v1, v2;
v1 = *(uint64_t*)(GetModuleHandle(NULL) + 0x6979BC0);
LODWORD(v2) = __ROL4__(__ROL4__(v1, 16) + 0x5CDC6CE4, 16) ^ 0x5CDC6CE4...
I have gotten an address that shows me how many buffs i have on me.
Now i have the pointer to that address, and it holds the amount of buffs i have on me, for example, if someone buffed me with "health regen" and "mana regen" i will have the value of 2.
And when i get buffed, it also displays...