hooking

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  1. K

    Solved Unhooking a hooked function (function was hooked by nProtect GameGuard)

    I try to send input to a Flyff window with the SendInput function of the Windows API. The problem is that GG gets into every running process and hooks this function. What I did is monitoring the first 5 bytes at the SendInput address (basically just printing them in a console app). So now when I...
  2. m0rty

    Source Code VFT/VMT hooking class

    Hi all, I've been lurking here for a little while, started learning C++ and game hacking a few months ago and feel like I have something that might be worth sharing. Nothing crazy, I have a VFT hooking class that doesn't modify .text so it is supposedly undetected by VAC (I don't really know...
  3. Clydeston

    Tutorial CSGO Direct3D Menu

    This is my first post, sorry if I misinterpreted any of the rules, or if this post is complete shit. Nevertheless, I thought I'd try and contribute something semi decent. This tutorial is a more intermediate tutorial, if you don't understand at least the basics of function hooking / Dx9 hooking...
  4. J

    Source Code Among Us Hooking Example Dll + Source Code

    hello guys, ive created a hook example for among us, you can learn from this example how hook works, you can use it too, i am a noob programmer yet =) but a will learn more. i need to implement a unhook function yet. Source Here Here Is The Hook Example Source. ScreenShoots Bugs - When You...
  5. R

    Source Code C# x64 External Trampoline Hook

    Hello guys, a few days ago I wrote this very simple C# external trampoline hook, so I wanted to share it so other people could use it/learn from it HOW IT WORKS? 1 -> It reads and copies the original code from the target memory address (it is used later for cleaning the hook when the work is...
  6. T

    Question Calling Mono functions from C++ Hook by name

    Hi all, So I have this IL2CPP game that I have the function names of. Currently I'm using ASI Hook to edit the game functions and call them to my will. However the game updated today, and as expected, all addresses have changed. In Cheat Engine I can go to Mono -> Dissect Mono and it will load...
  7. Not2EXceL

    Source Code Example D3D9 hook in rust

    Finished up an example d3d9 hook in rust. This currently hooks endscene but dumps all of the IDirect3D9 vtable addresses. There is a note about font rendering in the readme. I didn't feel like figuring out some additions to the winapi crate to support d3d9 fonts. Code could probably be...
  8. KF1337

    Solved Internal cheat: global hook

    I am currently looking at different functions to hook, so i can have a global hook that keeps track of and updates all my data. I know that it is advised to hook a function that runs once per "actual" frame, or something that runs once per game tick. So far, i am hooking the function that...
  9. SICGames88

    Question Hooked DeviceContext isn't able to obtain RenderTargetView with this game?!

    My custom DirectX 11 example is fine. Fallout 4 is fine. This one game doesn't return a ID3D11RenderTargetView. What game does that? It has D3D11.DLL file in it. Able to hook into the Present function. But how in the world can a backbuffer not have a RenderTargetView? Very stumped over here...
  10. SICGames88

    Source Code OpenGL Screen Capture Using MS Detours in Easy Mode

    This source code has been tested on Minecraft. MS Detours can be found on microsoft's github page. There's a tiny small problem but is readily fixed by forcing the window to become focused. This is the DLLMain part: BOOL APIENTRY DllMain( HMODULE hModule, DWORD...
  11. HuniePop

    Solved Call UE2 Game Functions

    Hey fellow hackers I'm currently trying to figure out where to start when it comes to calling UE2 Game Functions through DLL Injection in C++. I understand that you need an address of the function, it's return type and parameters, however I can't seem to understand how to get these data. Is...
  12. J

    Solved DX11 Buffer Data

    Hello all, So I'm looking to extract some info from D3D11 games. Mainly buffer information. Anyway, I first came across this thread: Source Code - D3D11 Barebones hook PoC I'm studying the code to learn what I can from it. I compiled it and it works great! No issues hooking whatsoever (in the...
  13. V

    Solved Unhooking Trampoline

    Hi! I followed the trampoline hook tutorial, hooking the SwapBuffer. I have tried writing an unhook method, but I'm not really experienced in this matter. My plan is to write back the stolen bytes, and when checking in cheat engine it seems to work. But when I use FreeLibrary Assault Cube...
  14. xxxtarnatiiion

    Source Code Another "Black Ops II" lazy trainer.

    Hello, with the quarantine, I decided to work on "Black Ops IV" & "Modern Warfare" and I found my old "Black Ops II" trainer. It's very incomplete, no visibility check etc. Saw that Rake's 100% contributing to this forum, so if anyone is interested, I could do complete tutorials like hacking...
  15. Mystic

    Tutorial How to use Vcpkg to easily add libs to your projects

    While writing my own hooking "engine", I came across the need for a disassembler. Who in their right minds would write their own disassembler for x86/x64, when there are approximately 50 trillion free and open source disassembler libraries already available? Right, so Capstone seemed like a very...
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