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  1. B

    Solved GDI flickering (double buffering issue)

    Hey, I know it's a very known issue and I know that I should use double buffering. The thing is I'm using C++ so it's not as easy as in C#. I need to make it from scratch. HDC hdc = GetDC(hwnd); HDC memhdc = CreateCompatibleDC(hdc); HBITMAP membitmap = CreateCompatibleBitmap(hdc, win_width...
  2. T

    Solved Help with ESP Drawing method

    Well, so far I've got simple external ESP written on C++, using GDI and it is quite flickering which is why I have moved to the QT ( Framework for C++ which allows wo work with graphics and GUI so freaking easy ) but there is a problem aswell that this framework requires update before drawing so...
  3. MerryGR

    Solved GDI+ Rendering Problem

    Hello, I'd like you to help me with a certain problem I have encountered while trying to implement GDI+ DrawLine or Rectangle into my game. My hack just crashes without showing any possible errors. Here's the code I've programmed. Could you fix and explain what is wrong? Thanks forwardly. DWORD...
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