Ok I understand this should be simple and I did know how to do it before but I completely forgot how to I know I'm using a Wchar*. I'll give an example
void DrawString(int R, int G, int B, int TextSize, int TextLegnth, int x, int y, const WCHAR* text)
I've been having this issue where when I create a thread and join it in the drawing section everything seems fine for a second but then the overlay goes black and crashes heres the code
using namespace Gdiplus;
I noticed with GDI+ you can create a line or a rect but you cannot destroy it or hide it in anyway I know of anyone have any ideas or solutions to destroying a line or rect
using namespace Gdiplus...
So I've been working on a stream proof overlay with GDI+ but I'm having this issue where there's a title bar that appears on the top I'll show apart of my code for reference
hWnd = CreateWindowEx(WS_EX_LAYERED | WS_EX_TOPMOST | WS_EX_TRANSPARENT, "wClass", "StreamProtector"...
I know it's a very known issue and I know that I should use double buffering. The thing is I'm using C++ so it's not as easy as in C#.
I need to make it from scratch.
HDC hdc = GetDC(hwnd);
HDC memhdc = CreateCompatibleDC(hdc);
HBITMAP membitmap = CreateCompatibleBitmap(hdc, win_width...
Well, so far I've got simple external ESP written on C++, using GDI and it is quite flickering which is why I have moved to the QT ( Framework for C++ which allows wo work with graphics and GUI so freaking easy ) but there is a problem aswell that this framework requires update before drawing so...
Hello, I'd like you to help me with a certain problem I have encountered while trying to implement GDI+ DrawLine or Rectangle into my game. My hack just crashes without showing any possible errors. Here's the code I've programmed. Could you fix and explain what is wrong? Thanks forwardly.