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  1. austin101006

    Solved Using ints in Chars

    Ok I understand this should be simple and I did know how to do it before but I completely forgot how to I know I'm using a Wchar*. I'll give an example void DrawString(int R, int G, int B, int TextSize, int TextLegnth, int x, int y, const WCHAR* text) { Graphics Dstring(hdc); SolidBrush...
  2. austin101006

    Question Gdi+ Threading issue

    I've been having this issue where when I create a thread and join it in the drawing section everything seems fine for a second but then the overlay goes black and crashes heres the code #include "Includes.h" #include <gdiplus.h> #include <thread> using namespace Gdiplus; #pragma comment...
  3. austin101006

    Solved Gdi+ DestroyLine?

    I noticed with GDI+ you can create a line or a rect but you cannot destroy it or hide it in anyway I know of anyone have any ideas or solutions to destroying a line or rect #include "Include.h" #include <gdiplus.h> #include <thread> #include <vector> #include <algorithm> using namespace Gdiplus...
  4. austin101006

    Solved Remove Windows title bar GDI+

    So I've been working on a stream proof overlay with GDI+ but I'm having this issue where there's a title bar that appears on the top I'll show apart of my code for reference hWnd = CreateWindowEx(WS_EX_LAYERED | WS_EX_TOPMOST | WS_EX_TRANSPARENT, "wClass", "StreamProtector"...
  5. B

    Solved GDI flickering (double buffering issue)

    Hey, I know it's a very known issue and I know that I should use double buffering. The thing is I'm using C++ so it's not as easy as in C#. I need to make it from scratch. HDC hdc = GetDC(hwnd); HDC memhdc = CreateCompatibleDC(hdc); HBITMAP membitmap = CreateCompatibleBitmap(hdc, win_width...
  6. T

    Solved Help with ESP Drawing method

    Well, so far I've got simple external ESP written on C++, using GDI and it is quite flickering which is why I have moved to the QT ( Framework for C++ which allows wo work with graphics and GUI so freaking easy ) but there is a problem aswell that this framework requires update before drawing so...
  7. MerryGR

    Solved GDI+ Rendering Problem

    Hello, I'd like you to help me with a certain problem I have encountered while trying to implement GDI+ DrawLine or Rectangle into my game. My hack just crashes without showing any possible errors. Here's the code I've programmed. Could you fix and explain what is wrong? Thanks forwardly. DWORD...
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