function calling

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  1. SDK24

    Solved Function Mapping: Access Violation

    Already seen this thread I am running into an annoying issue when trying to map a function into a target's process. Context: Target process contains a function defined as such: // At moduleBase + 0x15190 bool testKey(const char* name, const char* key) .text:00C05190 target.exe:$15190 #4590 <bool...
  2. P

    Solved Calling __thiscall problem

    I have found a function that clearly seems to be a thiscall. (IDA) int __thiscall getMobName(_DWORD *this, int buffer, char entity) Its getting called like this, the this pointer being passed to it seems to be the same static address everywhere (the one I have named "creatureNamesBase") push...
  3. Chamallow

    Solved Calling game function, wrong calling convention

    Hello GuidedHacking guys, I need a hand to give me indication where I failed with my typedef. I mean I tried stdcall, thiscall and fastcall and either my function isn't called or the game crashes. Here is the calling part: .text:00657540 spawnSelect_secondCaller proc near .text:00657540...
  4. ANAMALI

    Solved Some Game chat function

    Ello i started in game hacking like 4 months ago and just found this forum recently well i was trying to call a game function as training for improving and to see my ability of if i learned something from the videos i watched and the small games i made code for . Well i was trying to call the...
  5. J

    Solved How to find pick up(looting) function

    Hello i'm trying to find a pick up function with cheat engine so far i have tried unknown initial value and then when i drop some item i increased and searched and i picked it up and searched for decreased value and i have got some results and i have tried what accesses to this address but i...
  6. S

    Solved Finding a hidden counter in a game

    This is for calling the login function So after ultimapping it,and looking through the results one by one,on the software break this popped up whenever im trying to login Can anyone help me figure out what its going on here It's a bit scuffed unlike other games,as it heavly uses python,the...
  7. O

    Solved Game crash when running an internal hack

    Heyy !! im requesting a bit of help here i just made a first try dll im still thinking about evalue it this dll call a function that get called when i click a button but when i click the numpad 2 to excute my code after injecting it ofc my game crashes and i wonder why that happens is it cause...
  8. Rtak

    Solved Reading function parameters from stack via function hooking

    I am trying to find entity list in cs 1.6 bot game on local server. After searching for teammates health by cheat engine came with two static addresses: i guess both are related to GUI rendering. So after tracking what writes those values to gui got to this address 0xC1811FC. After...
  9. Rtak

    Solved Function hooking question

    I hooked the call to MessageBoxW function and called my custom function instead which then calls the MessageBoxW back with my custom parameters. Workflow is: 1. write a jmp instruction to our custom function in the first few bytes of the hooked function (MessageBoxW) BYTE temp[] = {...
  10. Rtak

    Solved Function mapping gives memory access violation in target process.

    Hi, I was following Traxin tutorial on function calling. Project is configured as Traxin said, release mode, no optimizations. The part with function mapping I have problems with. 1. Problem ( this is more a question ) Calculating function size: uintptr_t functSize = ( uintptr_t...
  11. P

    Solved How to reverse game text rendering function?

    I am trying to find a function like: DisplayText(x, y, text, color) Or something of the sort, in a game called Need For Speed Underground 2 (2004 racing game). I have searched around the forum, videos, etc... But I couldn't find a tutorial about reverse engineering the RENDERING function of a...
  12. Arush

    Solved C/C++ jmp with __asm

    Hey all, I am back after some time, and I am trying something new/something else. I am trying to write a jump instruction to a function, but the jmp seems to go in the wrong place. I tried different opcodes, but they don't seem to work. What am I doing wrong? #include <Windows.h> HMODULE...
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