Hi there, I've just passed the d3dhook problem when studying @Rake's d3d11 draw project, but a new issue comes out. When I draw lines on the screen, textures in the game are gone.
I tested several games, part of them have the same issue, but the others look fine.
Here are the images:
- ESP BOX
- ESP LINE
- IMGUI IMPLEMTENTED
- WORK IN ANY RESOLUTION(ADAPTABLE)
There you have a video : ESPBox
Virus Total Link: VirusTotal
Just The Box, ETC...
In The Future I Will Make Tutorials of Unity Games, Like Aimbot and ESP in Unity on PC and Android..
I'm able to capture the screen from D3D. However, C# side is tad bit slow. This pixel bot uses Haar Cascade Classifier from OpenCV. I was using the EmGu.CV version for C#. That may be my problem. As of now, I'm taking what I know from C# to the injected Dll. At first, I thought the whole Haar...
My custom DirectX 11 example is fine. Fallout 4 is fine. This one game doesn't return a ID3D11RenderTargetView. What game does that? It has D3D11.DLL file in it. Able to hook into the Present function. But how in the world can a backbuffer not have a RenderTargetView?
Very stumped over here...
Recently got back into hacking. Making a pixel bot for a "said" game. However, the game has detected that I was using GDI+ features to capture the screen. Now, it placed it in WDA_MONITOR mode. Yay! I never really gave MSDetours a try until recently. And I love it. It's amazing. There's a couple...
So I'm looking to extract some info from D3D11 games. Mainly buffer information.
Anyway, I first came across this thread: Source Code - D3D11 Barebones hook PoC
I'm studying the code to learn what I can from it. I compiled it and it works great! No issues hooking whatsoever (in the...
hey once again :trollface:
I'm working on BO2, I have a present hook which works
i'm using this renderer
how i'm using it (inside of my present hook)
it's actually drawing in the main menu, and...