call of duty

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  1. xxxtarnatiiion

    Solved Modern Warfare refdef

    does someone know what's up with mw refdef ? they are encrypting it, and I'm struggling finding it
  2. xxxtarnatiiion

    Source Code Plutonium - Offsets - Black Ops 2

    if it helps anyone. pCG = reinterpret_cast<cg_t*>(*(__int64*)(0x113F18C)); pRefdef = reinterpret_cast<refdef_t*>(*(__int64*)(0x113F18C) + 0x4D890); pActors = reinterpret_cast<actors_t*>(*(__int64*)(0x1140878)); pClients =...
  3. xxxtarnatiiion

    Question SwapChain & CommandQueue

    hello! can someone here knows how to reverse swapchain & commandqueue in IDA ? or with a dumper idk, working on Warzone (d3d12) thanks
  4. xxxtarnatiiion

    Source Code Another "Black Ops II" lazy trainer.

    Hello, with the quarantine, I decided to work on "Black Ops IV" & "Modern Warfare" and I found my old "Black Ops II" trainer. It's very incomplete, no visibility check etc. Saw that Rake's 100% contributing to this forum, so if anyone is interested, I could do complete tutorials like hacking...
  5. xxxtarnatiiion

    Question D3D11 drawing behing the game

    hey once again :trollface: I'm working on BO2, I have a present hook which works i'm using this renderer how i'm using it (inside of my present hook) it's actually drawing in the main menu, and...
  6. xxxtarnatiiion

    Solved IDA: Reversing help

    Hi GH community :love: So to get better at IDA, I'm working on MW3 and my goal is to find "GetTagPos" in order to make a bone ESP. Think I got a good lead : so here is what i'm thinking: - line 10: we check if GetTagPos worked (it takes 4 args tho… so idk if it can really by GTP) - line 07...
  7. HydraHacks

    Source Code Simple BO2 T6 Plutonium No Recoil

    #include <iostream> #include "Color.h" #include "proc.h" #include "mem.h" using namespace std; #define RECOIL_ADDRESS 0x4AF220 #define POLL_RATE 10 int main() { SetConsoleTitle(L"Arcane"); //Get ProcId of the target process DWORD procId = GetProcId(L"t6rmp.exe"); while...
  8. xxxtarnatiiion

    Solved Is my BO2 ESP smooth?

    hey guys, ive been working on a bo2 esp HOW I DRAW C++ D3D11 Overlay HOW I READ ENTITIES DATA I use memcpy which copies the entire refdef to a variable, same for the enemies so that I read the memory only once so it doesn't affect performance. (correct me if I'm wrong about memcpy) Now, Do...
  9. xxxtarnatiiion

    Solved help on refdef_t

    my goal rn is to hack some call of duties, i have trouble finding their refdef already did World at War (correct refdef_t, esp working) Modern Warfare 3(correct refdef_t, esp working) here is the problem, either in BO1 or in BO2, I search in all the static addresses I find and I can't find...
  10. xxxtarnatiiion

    Solved World at Wat - Found refdef_t but need help

    hello, cod waw is the first cod game i am working on. I'm pretty sure i found the correct refdef address (0x03520338) i got the width, the height but i can't figure out where my view axis are.. can someone tell me what each of these offsets correspond to? Thanks!
  11. RyccoSN

    Solved Debugger not working on Bluestacks (Android Emulator)

    Yo! I've been trying to hack Call of Duty Mobile with Cheat Engine. It's running on Bluestacks, but I can't get the debugger to work (to show me what reads/writes to the address). I've tried all 3 debugging types, and none of them bring any result :( If I can't get the debugger to work, any...
  12. A

    Solved How to find offsets? COD4

    I have been working on this issue for a long time, I spent about a week watching videos from YouTube, sat on forums a lot, but I’ve got a result of 0, I just can’t find the simplest localbase or entitylist. I found a lot of similar, some of the addresses even looked like something similar to...
  13. I

    Solved how to hack Call of Duty?

    Hey! So here I am. At this point, I learned how to make a fully working ESP/Aimbot for assaultcube (lol..). I decided to increase the level a bit: I am working on an ESP for COD MW3 with bots on Resistance and on COD IW Zombies in Spaceland I got the entitylist of each enemies / zombies (so...
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