We all know that powerful anticheats like BE and EAC query memory protection to detect manual mapped DLLs as one of their primary defense mechanisms. If there are Read Write Execute pages allocated outside of a legitimate, signed, whitelisted DLL module, then it indicates a manual mapped DLL...
Hey guys. I want to use hardware breakpoint in a game. This game protected by latest vmprotect.
Obviously it can easily detect the hwbp through the debug register (dr0-dr7). I attempted to bypass this detections but without success.
I have tried....
-NtGetContextThread Hook (clear debug...
BEDaisy places inline hooks on both NtWriteVirtualMemory and NtReadVirtualMemory inside of lsass.exe and csrss.exe. The reason for these hooks are because csrss.exe and lsass.exe need handles with PROCESS_VM_OPERATION in order to function properly. The handles that csrss.exe and lsass.exe would...
The popular anti-cheat BattlEye is widely used by modern online games such as Escape from Tarkov and is considered an industry standard anti-cheat by many. In this article I will demonstrate a method I have been utilizing for the past year, which enables you to play any BattlEye-protected game...
I am interested in buying a Screamer M.2 for DMA cheats only using reading memory no writing to it, for a radar. But I was wondering if BattleEye is able to pick up on this easily when you change the Vendor and device id - if this is even necessary. I have read plenty of threads on other forums...
First of all Hello everyone
Game Name =zula Game bit: 32 Bit
I'm dealing with a game protected by Battleye
I don't know how to make myself invisible in memory
I encrypt the texts. But, as you know, when encrypted in the memory, it doesn't work.
briefly I try to hide myself in memory. I...
Recently, Battlestate Games, the developers of Escape From Tarkov, hired BattlEye to implement encryption on networked packets so that cheaters can’t capture these packets, parse them and use them for their advantage in the form of radar cheats, or otherwise. Today we’ll go into detail about how...
Game-hacking is an always-changing landscape, and this requires anti-cheat developers to innovate and implement unique, unidentified detection mechanisms. In this article I will shed some light on the mysterious routines that are getting hundreds of cheaters banned in Escape from Tarkov. So...
Modern commercial anti-cheats are faced by an increasing competetiveness in professional game-hack production, and thus have begun implementing questionable methods to prevent this. In this article, we will present a previously unknown anti-cheat module, pushed to a small fraction of the player...
With game-hacking being a continuous cat and mouse game, rumours about new techniques spread like fire. As such in this blog post we will take a look into one of the new heuristic techniques that BattlEye, a large anti-cheat provider, has recently added to its arsenal. Most widely known as stack...
Anticheats change as time goes on, features come and go to maximize the efficiency of the product. I did a complete write-up of BattlEye’s shellcode a year ago on my blog, and this article will merely reflect the changes that have been made to said shellcode.
Blacklisted Timestamps
Last time I...
BattlEye is a prevalent german third-party anti-cheat primarily developed by the 32-year-old founder Bastian Heiko Suter. It provides game publishers easy-to-use anti-cheat solutions, using generic protection mechanisms and game-specific detections to provide optimal security, or at least tries...
This is an article made in collaboration with Daax, ajkhoury and drew. Might be useful for those wondering how hypervisors can be detected and the current techniques used by commercial anti-cheats.
"As our first article addressing the various methods of detecting the presence of VMMs, whether...
I'm creating an ESP and I'm a bit confused as to whether extra steps are needed to bypass an anticheat. I'm using a trampoline hook on the EndScene function to draw my ESP. Besides whichever injection method I use, would it be undetected considering I do everything correctly? My apologies if...
Hello, everybody, im currently working on a driver that is gonna read the virtual memory, and send it to my usermode client through socket communication. The problem is that i understand most of the principe, but i still got some problems with the understanding of "connections thread" such as...
How to Unpack VMProtect Tutorial (no virtualization) here!
This site uses cookies to personalise content, your experience and to keep you logged in. By using this site, you are consenting to our use of cookies.