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  • Page 2 of 2 FirstFirst 12
    Results 11 to 13 of 13
    1. #11
      edgy 5 y/o
      __fastcall is superior
       
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      Broihon's Avatar
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      How to Call Game Functions
      Quote Originally Posted by [GH]Rake View Post
      Yeah that's right bitches don't even try to shit on my code
      Bruh, in your code GetCurrentProcess would've done the job. You also forgot to close the handle which wouldn't have happened if you used GetCurrentProcess
      I was shitting on Axion's post because that's just bs. -1 is reserved probably since windows 16 bit.
      And on onsed1970's because he called the returned value a handle which it is not.

    2. #12
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      Quote Originally Posted by Broihon View Post
      Bruh, in your code GetCurrentProcess would've done the job. You also forgot to close the handle which wouldn't have happened if you used GetCurrentProcess
      I was shitting on Axion's post because that's just bs. -1 is reserved probably since windows 16 bit.
      And on onsed1970's because he called the returned value a handle which it is not.
      ill come with proof that getcurrentprocess does not work on my new win10 laptop
      cunt, your magic wizard explanations have boneffect on my concrete proof

    3. #13
      Jr.Hacker
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      Quote Originally Posted by mambda View Post
      inline asm isnt available in any visual studio version when compiling x64, you have to make a standalone .asm file
      It is but it requires the intel compiler
      Writing inline assembly to external process

    4. Thanks [GH]Rake, mambda thanked for this post
    Page 2 of 2 FirstFirst 12

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