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  • Results 1 to 9 of 9
    1. #1
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      Textures Missing

      How to Call Game Functions
      Hi. I was completed my first project but I had some bugs. One of them is textures going missing and it's nasty. Not big just some weapons. My menu working with stride aimbot - wall- chams etc. How can I solve this. If you need to know some of my codes just say what functions do you need. And I figured something. I was research for this bug and I came up with something. This source simular to my functions but my codes better and my code including d3d menu not with keys. So don't assume that I did copy paste ! Thanks already. And if you can manage the problem on this I can solve it in my codes.

      D3D9 Pixel Aimbot - MPGH

      When I go near of the wall it's happening like this. Or when I look to graund it's like deleting texture. When I look straight and away from wall texture loading.
      photo texture missing. Sample photo. I couldn't upload here because giving invaild error
      https://cdn.pbrd.co/images/GF3JxR4.png
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    2. #2
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      Post all your code regarding d3d, wallhack and chams. don't need to see anything else. If it's a ton of code .zip it up and attach it or pastebin it

    3. #3
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      Quote Originally Posted by [GH]Rake View Post
      Post all your code regarding d3d, wallhack and chams. don't need to see anything else. If it's a ton of code .zip it up and attach it or pastebin it
      Look My code 1461 line "Not including memory hacking in wolfteam. ". I will be ruined if I select those one by one. And my code second generation of pixel aimbot I did suprised when I see how close the function styles are.
      https://i.hizliresim.com/8dRYk1.png

      if I select all aim- wall -esp codes it will take 500 line give or take and my esp box et. will be compromised. I pasted mghp source it's same problem and it's less space taking. I understand if you not want to correct on this source. If you do that I have to clear aim and try like that, if not works then esp then wall etc. Adventually I will figure it out. If you help that's faster.

      https://paste.ubuntu.com/25288599/
      Last edited by emincangener; 08-11-2017 at 02:31 AM.

    4. #4
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      that's a lot of source code to review, and it's not your source code so I doubt anyone is going to help but....

      [quote=mpgh]Originally created for CSS but it works in many games if you edit model[/mpgh]

      I assume you correctly edited the models since you're using this in a different game?

    5. #5
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      I can't change a lot of things because if I change maths of aimbot it changes everything . Many things are the same. If I can write it all by myself I wasn't asking quastions. No one can wrote 1000 line of codes on mind. I changed for my game but it's not all. I changed how they works. But still same problem. I tried removing aim for solving texture problem. All functions giving errors. I started coding in vb.net. I figured vb in 3 month.C++ DX completly different. I can't even manage to solving mouse click problem. When I click mouse in somewhere else I draging mouse to checkbox without pressing then it activating the checkbox. I mean I can't write all of the codes by my self yet.

    6. #6
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      I think you need more experience

    7. #7
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      That's happens with time. Not in 2 month... I will figure it out by myself then

    8. #8
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      I figure problem... There was useless code "D3DSDEX RDESC = { 0 };"
      Last edited by emincangener; 08-13-2017 at 06:44 AM.

    9. #9
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      Quote Originally Posted by emincangener View Post
      I figure problem... There was useless code "D3DSDEX RDESC = { 0 };"
      So instead of initializing it to 0, you didn't initialize it and that fixed your problem? That's crae

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