@kupka99 Read the whole thing, and somewhere in this thread is a directx version
I'm writing an external ESP and got stuck on calculating enemy's world position to it's coordinates on screen.
The game is not providing the view matrix, all data i have is:
Camera's XYZ (range -16000 - 16000)
Enemys's XYZ ( - | | - )
MouseX (range 0-360)
MouseY (range 0-180)
Do I need any more data?
What calculations can convert enemy's world position to a proper screen coordinates?
It is actually OpenGL. IdTech 4 engine
Taking a guess here... Doom? :P
It's wolfenstein 2009