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  • Page 3 of 3 FirstFirst 123
    Results 21 to 27 of 27
    1. #21
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      Find Your Player base?, Try This.

      DWORD lpStart = mem.FindPattern(Modules.modClient.dwBase, Modules.modClient.dwSize, "\x65\x74\x69\x74\x69\x76\x65\x5F\x68\x00\x00\x00\x00\x75\x65\x73\x74", "xxxxxxxxx????xxxx")
      DWORD BASE_EXAMPLE;
      ReadProcessMemory(GetCurrentProcess(),(void*)(lpStart + 0x09),&BASE_EXAMPLE,sizeof(BASE_EXAMPLE),NULL);

    2. #22
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      Solved it already but thank you man I appreciate it

    3. #23
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      How da Fuq did I wrote appreciate wrong HAHAHAHAHAHAHAHAHA

    4. #24
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      Just one question why 0x09

    5. #25
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      He's doing a pattern scan for an instruction that has the pointer to the player or the player base addy or whatever the fuck you want to call it.

      If you notice his mask "xxxxxxxxx????xxxx" there are 9 X's before reaching the first question mark meaning that's where the address will be in code.

    6. Thanks [GH]Rake, lukaluka thanked for this post
    7. #26
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      Man you guys are such a big help thanks to you all <3

    8. Thanks Traxin thanked for this post
    9. #27
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      Player base Will Dinamic, Or Not Include To basic ASM instruction, So + 0x09, At Mask ??, Done.
      Last edited by lukaluka; 01-11-2017 at 04:29 AM.

    Page 3 of 3 FirstFirst 123

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