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  • Page 2 of 2 FirstFirst 12
    Results 11 to 19 of 19
    1. #11
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      Re: My Current CS:GO Aimbot

      John Kittz

    2. #12
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      Re: My Current CS:GO Aimbot

      Quote Originally Posted by cNoEvil View Post
      next thing to do is prepare for EAC on csgo
      you're joking right? lol.

    3. #13
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      Re: My Current CS:GO Aimbot

      Quote Originally Posted by cNoEvil View Post
      People who use eac on csgo only use it for private matches though. It;s not like it's going to be on competetive mathcmaking servers.

    4. #14
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      Re: My Current CS:GO Aimbot

      Quote Originally Posted by Traxin View Post
      I thought I had posted in here before o.o
      Looks fuckin awesome man! Great job!

      Lol that recoil compensation always looks crazy to me, I've never played CS:GO, let alone hack it, so how does that work?
      Do you just read whatever the current recoil value may be and then just add it to the vViewAngles.Y??

      Actually now that I think about it, I could probably test something like this on AC but I'm sure there's more to it then just adding a value to the view angles. Enlighten me pl0x!
      its that easy just add another value to the viewangles "NOT ONLY TO Y but to x as well" to compensate for the recoil. but not for spread that's another thing i only answered you because @HexMurder missed your post hahahha
      [ Press Me ]
      My Current CS:GO Aimbot
      Link to image will change time to time.

    5. Thanks Traxin thanked for this post
    6. #15
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      Re: My Current CS:GO Aimbot

      Quote Originally Posted by Traxin View Post
      I thought I had posted in here before o.o
      Looks fuckin awesome man! Great job!

      Lol that recoil compensation always looks crazy to me, I've never played CS:GO, let alone hack it, so how does that work?
      Do you just read whatever the current recoil value may be and then just add it to the vViewAngles.Y??

      Actually now that I think about it, I could probably test something like this on AC but I'm sure there's more to it then just adding a value to the view angles. Enlighten me pl0x!
      Basically it. You also have to calculate the last position of your punchAngle. Here's my code.
      Code:
      if (Engine.LocalPlayer.health > 0 && Engine.LocalPlayer.InGame == 6)
                  {
                      shotsFired = Engine.LocalPlayer.shotsFired;
      
                      punchVector = Engine.LocalPlayer.vecPunch;
      
                      if (shotsFired > 1)
                      {
                          prevFired = shotsFired;
      
                          viewAngle = Engine.LocalPlayer.vecViewAngle;
                          {
                              if (punchVector.x != 0 || punchVector.y != 0)
                              {
                                  viewAngle.x -= punchVector.x * 2.0f;
                                  viewAngle.y -= punchVector.y * 2.0f;
                                  viewAngle.x += oldPunch.x * 2.0f;
                                  viewAngle.y += oldPunch.y * 2.0f;
                                  Aimbot.ClampAngles(ref fin);
                                  Engine.vam.WriteFloat((IntPtr)(Engine.LocalPlayer.ClientStateBase + Offsets.oViewAngles), viewAngle.x);
                                  Engine.vam.WriteFloat((IntPtr)(Engine.LocalPlayer.ClientStateBase + Offsets.oViewAngles + 4), viewAngle.y);
                              }
                          }
      
      
                          
                          oldPunch.x = punchVector.x;
                          oldPunch.y = punchVector.y;
      
                      }
                      if(shotsFired <=1)
                      {
                          oldPunch.x = 0;
                          oldPunch.y = 0;
                      }
                  }
      Last edited by HexMurder; 12-07-2016 at 08:51 PM.

    7. #16
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      Re: My Current CS:GO Aimbot

      Alright, you're basically removing the new vector and adding back the old one, what's with the * 2?
      Is that some sort of implementation detail they do in the game that you're emulating?

    8. #17
      Coder
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      Re: My Current CS:GO Aimbot

      Quote Originally Posted by Traxin View Post
      Alright, you're basically removing the new vector and adding back the old one, what's with the * 2?
      Is that some sort of implementation detail they do in the game that you're emulating?
      yeah. The ingame variable is called weapon_recoil_scale and its set to 2 by default.

    9. Thanks Traxin thanked for this post
    10. #18
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      Re: My Current CS:GO Aimbot

      @HexMurder You need to make more update videos. I wanna see some progress
      [ Press Me ]
      My Current CS:GO Aimbot
      Link to image will change time to time.

    11. #19
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      Re: My Current CS:GO Aimbot

      CheatTheGame
      Quote Originally Posted by Oneshot View Post
      @HexMurder You need to make more update videos. I wanna see some progress
      unfortunately i have been very busy/overwhelmed with life lately, and i haven't added much since this. I will however, add more when i get time to work on it again.

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