My Current CS:GO Aimbot
Took me a while but it's actually working pretty nicely now.
It can calculate player velocities to ensure the most accurate aiming. It can also compensate for recoil which is really nice.
Feedback is appreciated. What else can i add to make it better?
Thanks to @Traxin, and @Oneshot for helping me with smooth aim.
Post Thanks / Like - 1 Thanks
I was trying to do some research on bsp parsing and i couldn't find anything. Do you know anything about it?
Originally Posted by Oneshot
And i just have the max players like that for efficiency. I'l add the real player count later. Too lazy for now. Uses a lot less cpu during esp when not looping through 64 players.
I don't have a lot of info on bsp parsing because that shit is hard and i am lazy hahaha. Will you add glow to this hack? i se that you have esp tab and i am interested in what you have done there as well
glow is easy but theres not much info on it and i can help you with it if you have probs with it.
if you make a bsp parser pls explain how to do it to me hahha .
Wow dude really nice work, very impressive
I stopped working on my cheat around the time Valve implemented a serversided rng seed for recoil, how did you go about dealing with this change?
Originally Posted by HexMurder
How well does the aimbot function when the player is moving? For example alot of cheats out there allow the use of player movement with perfect accuracy.
I thought I had posted in here before o.o
Looks fuckin awesome man! Great job!
Lol that recoil compensation always looks crazy to me, I've never played CS:GO, let alone hack it, so how does that work?
Do you just read whatever the current recoil value may be and then just add it to the vViewAngles.Y??
Actually now that I think about it, I could probably test something like this on AC but I'm sure there's more to it then just adding a value to the view angles. Enlighten me pl0x!
next thing to do is prepare for EAC on csgo
Lol sheesh bruh
Originally Posted by cNoEvil