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  • Results 1 to 7 of 7
    1. #1
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      b_spotted radar not working

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      Hi,

      I'm trying to create a b_spotted radar hack (C#), but it doesn't seem to do anything / show any enemies.
      (I know that some offsets may not be right because the latest update, but haven't updated the problematic code offsets for help threat yet)
      Current code is in a while loop:

      Code:
      Code:
      for (int r = 0; r < 64; r++)
                      {
      
                       int currentPlayer = OdczytajWartosc(clientO + 0x00A8C53C + ((r - 1) * 16));
                       MessageBox.Show("" + currentPlayer);
                       int currentPlayerDormant = OdczytajWartosc(currentPlayer + 0x000000E9); // Current Entity dormant or not
                       int currentPlayerbSpotted = OdczytajWartosc(currentPlayer + 0x00000939); // Current Entity Spotted or not
      
                       if (currentPlayerDormant <= 0 && currentPlayerbSpotted <= 0)
                       {
                           WriteMem(currentPlayer + 0x00000939, BitConverter.GetBytes(1));
                       }
                      }
      
                      System.Threading.Thread.Sleep(1);

    2. #2
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    3. #3
      Jr.Hacker
      /usr/bin/chattr +i /etc/shadow
       
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      You're adding the playerbase to the client module, it should be the using the entitylist with a (playerindex * 0x10) offset. then offset your b_spotted and write to that.

      Code:
                  _EntityBase = new IntPtr(MemoryManager.BaseAddress.ToInt32() + Constants.Offsets.Entities.EntityList + (playerIndex * 0x10));
      snippet from my entity class, then write to the address with the offset of b_spotted
      Selling premium gold subscription LOIC booters $42.0/minute
      b_spotted radar not working
      Path of Exile - Camera Patcher + AutoPotions
      CSGO - Public ESP/Aimbot/Trigger/Misc

    4. #4
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      Quote Originally Posted by Obsta View Post
      You're adding the playerbase to the client module, it should be the using the entitylist with a (playerindex * 0x10) offset. then offset your b_spotted and write to that.

      Code:
                  _EntityBase = new IntPtr(MemoryManager.BaseAddress.ToInt32() + Constants.Offsets.Entities.EntityList + (playerIndex * 0x10));
      snippet from my entity class, then write to the address with the offset of b_spotted
      Thanks for helping me, I've changed my currentPlayer to this;

      Code:
      int currentPlayer = OdczytajWartosc(clientO + EntityListO + ((r - 1) * 0x10));
      But that doesn't work, I've also tried just clientO + EntityListO + (r * 0x10) but that doesn't seem to work / do anything either.
      Last edited by F4DE; 10-25-2016 at 06:27 PM.

    5. #5
      Jr.Hacker
      /usr/bin/chattr +i /etc/shadow
       
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      Quote Originally Posted by F4DE View Post
      Thanks for helping me, I've changed my currentPlayer to this;

      Code:
      int currentPlayer = OdczytajWartosc(clientO + EntityListO + ((r - 1) * 0x10));
      But that doesn't work, I've also tried just clientO + EntityListO + (r * 0x10) but that doesn't seem to work / do anything either.
      Start over again, you've messed up reading something along the way.

      I just confirmed it worked manually.
      b_spotted radar not working
      Selling premium gold subscription LOIC booters $42.0/minute
      b_spotted radar not working
      Path of Exile - Camera Patcher + AutoPotions
      CSGO - Public ESP/Aimbot/Trigger/Misc

    6. #6
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      Quote Originally Posted by Obsta View Post
      Start over again, you've messed up reading something along the way.

      I just confirmed it worked manually.
      b_spotted radar not working
      Current code;

      Code:
      for (int r = 1; r < 64; r++)
                      {
      
                       int currentPlayer = OdczytajWartosc(clientO + EntityListO + ((r - 1) * 0x10));
      
                          //Should be bools
                       int currentPlayerDormant = OdczytajWartosc(currentPlayer + 0x000000E9); // Current Entity dormant or not
                       int currentPlayerbSpotted = OdczytajWartosc(currentPlayer + 0x00000939); // Current Entity Spotted or not
                       if (currentPlayerDormant <= 0 && currentPlayerbSpotted <= 0)
                       {
                           WriteMem(currentPlayer + 0x00000939, BitConverter.GetBytes(1));
                       }
                       System.Threading.Thread.Sleep(1);
      Still doesn't work for some reason, I'm kinda out of ideas. Tried tweaking everything, but nothing seems to really do anything.

    7. #7
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      Quote Originally Posted by F4DE View Post
      Current code;

      Code:
      for (int r = 1; r < 64; r++)
                      {
      
                       int currentPlayer = OdczytajWartosc(clientO + EntityListO + ((r - 1) * 0x10));
      
                          //Should be bools
                       int currentPlayerDormant = OdczytajWartosc(currentPlayer + 0x000000E9); // Current Entity dormant or not
                       int currentPlayerbSpotted = OdczytajWartosc(currentPlayer + 0x00000939); // Current Entity Spotted or not
                       if (currentPlayerDormant <= 0 && currentPlayerbSpotted <= 0)
                       {
                           WriteMem(currentPlayer + 0x00000939, BitConverter.GetBytes(1));
                       }
                       System.Threading.Thread.Sleep(1);
      Still doesn't work for some reason, I'm kinda out of ideas. Tried tweaking everything, but nothing seems to really do anything.

      Please post ALL your code because the issue might not be that for loop. Also try running Visual Studio as an administrator.

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