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  • Page 2 of 2 FirstFirst 12
    Results 11 to 16 of 16
    1. #11
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      Learning to hack games!
       
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      Binaryhacak's Avatar
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      IDA PRO DOWLAND LİNK ? PLS

    2. #12
      Coder
      explode strings
       
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      Lukor's Avatar
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      I'm a simple man. I see a good post, i press "Thank for this post".

    3. Thanks jamesst20 thanked for this post
    4. #13
      The Future Hacker
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      Quote Originally Posted by [GH]Rake View Post
      Long tutorial here, gonna upload it in 4 seperate parts! It is 1.5 hours long and will explain everything you need to know to get started using IDA Pro!

      Requirements: Intermediate Knowledge of C++ and x86 Assembly
      https://www.youtube.com/watch?v=fgMl0Uqiey8
      https://www.youtube.com/watch?v=7gFaMlIevM0
      https://youtu.be/bRHrmwI9yc4
      https://youtu.be/JCEI91H10Io

      Nice work by the way ! I have watched the entire 1.5 hours !

      Thank you very much

    5. Thanks [GH]Rake thanked for this post
    6. #14
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      thanks for sharing useful

    7. #15
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      muito bom

    8. #16
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      Hello,

      nice serie, many things to learn.

      For those who, like me want to understand a bit more how work the DecreaseHealth function here is the original one :

      Code:
          // just subtract damage here, can set death, etc. later in code calling this
          int dodamage(int damage, int gun)
          {
              guninfo gi = guns[gun];
              if(damage == INT_MAX)
              {
                  damage = health;
                  armour = health = 0;
                  return damage;
              }
      
              // 4-level armour - tiered approach: 16%, 33%, 37%, 41%
              // Please update ./ac_website/htdocs/docs/introduction.html if this changes.
              int armoursection = 0;
              int ad = damage;
              if(armour > 25) armoursection = 1;
              if(armour > 50) armoursection = 2;
              if(armour > 75) armoursection = 3;
              switch(armoursection)
              {
                  case 0: ad = (int) (16.0f/25.0f * armour); break;             // 16
                  case 1: ad = (int) (17.0f/25.0f * armour) - 1; break;         // 33
                  case 2: ad = (int) (4.0f/25.0f * armour) + 25; break;         // 37
                  case 3: ad = (int) (4.0f/25.0f * armour) + 25; break;         // 41
                  default: break;
              }
      
              //ra - reduced armor
              //rd - reduced damage
              int ra = (int) (ad * damage/100.0f);
              int rd = ra-(ra*(gi.piercing/100.0f)); //Who cares about rounding errors anyways?
      
              armour -= ra;
              damage -= rd;
      
              health -= damage;
              return damage;
          }

    Page 2 of 2 FirstFirst 12

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