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    1. #1
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      Post C++ Call of Duty 4 Hack Aimbot, ESP Source Code GDI Drawing

      John Kittz

      Learn to hack with this external Call of Duty 4 Modern Warfare Hack that includes aimbot source code and ESP
      First of all this source is very similar to the one found on this thread here
      except this one is a simpler version of it and instead of using DirectX hook to draw it uses GDI to draw on screen.


      I only released this because I wanted you guys to have a choice on what to use, also I know a lot of you can't run the Direct3D hook that I use so therefore you may find this method better for you. This method has been around for many years but it is still quite useful.

      Advantages:

      • External hack, No hooks involved, no injection making hack much less detectable
      • ReadProcessMemory: The only function that is related to hacking, alot of games will allow you to use this without kick/ban E.g. Mw3
      • OS:This works in most operating systems, Tested in Windows 7, Vista and reported no problems in Xp.
      • Code is much more simple than D3D hook version



      Disadvantages:

      • Much slower than DirectX drawing, therefore you will almost always see some flickering
      • ESP/Drawing won't work in fullscreen, Aimbot will work just fine
      • Fairly CPU intensive, lower end machines will experience a lot of flickering. Newer PC's will probably not notice it



      Features in this Hack/Source:

      • ESP Box
      • Health Number
      • Name
      • Distance
      • Snaplines
      • Aimbot


      Here's the aimbot source code video:



      Feel free to use this source for whatever reason you like but if you could put my name
      somewhere in the credits i would be thankful.


      Also if you release any hacks publicly then you are welcome to post the hacks/tutorials
      on the forums here, any releases are appreciated.


      The source should be understandable enough and can easily be adapted to ANY game other than COD4 as long as you can get the Memory addresses for your own game.


      Credits to a couple of People:
      KN4CK3R mainly for releasing a couple of very useful functions, also got help from a couple of posts at Unknown cheats
      (sorry don't recall names)


      If you have any questions make sure you watch the video all the way and that will probably answer them, otherwise post below.


      If you use this source then please press the thanks button below this post.

      Screenshots coming soon also for the aimbot source code

      Fleep
      Attached Files Attached Files

    2. #2
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      Very helpful. I tend to like External hacks more than D3D/Hooking because of detection like you said. Thanks as always, Fleep.


      Crazywink

    3. Thanks Fleep, Anonxmous, WhaT1v3d0n3, T.i.M, T59y9 thanked for this post
    4. #3
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      Quote Originally Posted by crazywink View Post
      Very helpful. I tend to like External hacks more than D3D/Hooking because of detection like you said. Thanks as always, Fleep.


      Crazywink
      Yh good to know, I wasn't sure this was going to be a dead end in terms of interest.

      Fleep

    5. Thanks WhaT1v3d0n3, T59y9 thanked for this post
    6. #4
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      Awesome release! Only down side is it's GDI. Expect for that I give a thumbs up . I really love to see external hacks.

      And about detection, it can be detected if this access some visibility check functions. So people use caution when creating/adding code for visibility check and trace functions from game since writeprocessmemory is involved in such task.
      Last edited by guru; 09-04-2012 at 01:02 PM.

    7. Thanks WhaT1v3d0n3, T59y9 thanked for this post
    8. #5
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      Quote Originally Posted by guru View Post
      Awesome release! Only down side is it's GDI. Expect for that I give a thumbs up . I really love see external hacks.

      And about detection, it can be detected if this access some visibility check functions. So people use caution when creating/adding code for visibility check and trace functions from game since writeprocessmemory is involved in such task.
      Yh but GDI is only a problem if you are dealing with a slow PC, other than that the flickering is unnoticeable. Agreed any use of writeprocessmemory will waste the advantage of this method.

      Fleep

    9. #6
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      And also these kind of hacks are easy to make. Actually I made my bugging gdi hack in 2 days(even though it run like a [email protected]).

      @Fleep: Do C++ code need any obfuscation to protect it from vac/pb? Actually .net got obfuscation software. But not able to find one for c++. Web search gave results that c++ doesn't need obfuscation. Is it so?

    10. #7
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      Do u think the c# aimbot tutorial would give you a better idea on how to search for addresses cuz the trainer only shows you health and ammo and money

    11. #8
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      Quote Originally Posted by hoganator778093 View Post
      Do u think the c# aimbot tutorial would give you a better idea on how to search for addresses cuz the trainer only shows you health and ammo and money
      There's no where on here that you're going to find how to get these addresses you need like FoV, ViewAngles, etc. You can search and see how to find them. Lots of them can often be found within your player struct. ViewAngles are usually close to your MouseX and MouseY addresses, and FoV is sometimes found in the player struct, other times, in with your weapon. It really varies on the game. If you do some looking around both online and in memory, you should be able to get these addresses.

      Crazywink

    12. Thanks PimpinRice thanked for this post
    13. #9
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      You could use a DirectX Overlay too, just Create a Window, make it transparent with DWM.
      Only Disadvantage is that it doesn't work with WinXP.

    14. #10
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      Cheats'n'Trainers
      Very helpful.

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