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  • Results 1 to 8 of 8
    1. #1
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      Cheat Engine Byte Complication

      How to Manual Map DLL
      Okay I figured it out now a new problem these are my bytes when i do writ eprocess memory it says its too long :
      F3 0F10 47 04 Original
      E9 A5B98307Hacked

    2. #2
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      Wrong Statement

    3. #3
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      Try this :

      "/xF3/x0F/x10/x47/x04"

      5bytes
      humans can success just if they failed .
      thank me if i helped .

      more thanks more hacks .

      programmer .

    4. #4
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      i did but that only codes the jump i need to write 3 addresses :/

    5. #5
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      Quote Originally Posted by angelo007
      i did but that only codes the jump i need to write 3 addresses :/
      Can you not just write to the other address's as you did with the jump?

    6. #6
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      Hey there in C++ this is a way to use WriteProcessMemory.

      Lets say your game is Minesweeper

      you can do this


      Note this numbers aren't the right addresses this are made up addresses.
      The base is correct for the game Minesweeper
      Code:
      HANDLE Minesweeper = GetCurrentProcess();
      
      Minesweeper Base Address
      DWORD msBase = 0x9D0000; 
      
      DWORD REM_MINES = msBase+0X9F3C
      
      then to patch the address you can do this
      Original could have been 0x74, 0x12
      
      BYTE Patch_Rem_Mines&#91;] = {0x75, 0x12}; 
      
      then you can use write process memory like this
      
      WriteProcessMemory(Minesweeper, (void*)REM_MINES, &amp;Patch_Rem_Mines, 2, 0);
      or you can do like this aswell
      Code:
      WriteProcessMemory(Minesweeper, (PBYTE)0x9F3C2A1C, &amp;Patch_Rem_Mines, 2, 0)
      It's the same thing.
      Also if you only write the modified bytes on the code you don't need the originals but if you want to toggle between original address bytes and the ones modified then you declare the original.

      Well I hope this post help you.

      Greets,

      voidisalive


    7. #7
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      Quote Originally Posted by voidisalive
      Hey there in C++ this is a way to use WriteProcessMemory.

      Lets say your game is Minesweeper

      you can do this


      Note this numbers aren't the right addresses this are made up addresses.
      The base is correct for the game Minesweeper
      Code:
      HANDLE Minesweeper = GetCurrentProcess();
      
      Minesweeper Base Address
      DWORD msBase = 0x9D0000; 
      
      DWORD REM_MINES = GameBase+0X9F3C
      
      then to patch the address you can do this
      Original could have been 0x74, 0x12
      
      BYTE Patch_Rem_Mines&#91;] = {0x75, 0x12}; 
      
      then you can use write process memory like this
      
      WriteProcessMemory(Minesweeper, (void*)REM_MINES, &amp;Patch_Rem_Mines, 2, 0);
      or you can do like this aswell
      Code:
      WriteProcessMemory(Minesweeper, (PBYTE)0x9F3C2A1C, &amp;Patch_Rem_Mines, 2, 0)
      It's the same thing.
      Also if you only write the modified bytes on the code you don't need the originals but if you want to toggle between original address bytes and the ones modified then you declare the original.

      Well I hope this post help you.

      Greets,

      voidisalive
      Thanks But I have no clue what you did i dont really wannt to copy paste i wanna understand how you did it ^^

    8. #8
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      Cheat Engine Tutorials
      To understand and not copy paste then you must read books articles online research libraries my code and intention was not for u to copy paste that's why I used fake adresses and just pointed out what was important any ways read this article

      https://msdn.microsoft.com/en-us/lib...(v=vs.85).aspx

      It will help you understand WriteProcessMemory better.

      Greets,

      voidisalive

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