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  • Results 1 to 10 of 10

    Thread: Hacking iw5m!

    1. #1
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      Hacking iw5m!

      Silent VPN
      Hi all,
      Anybody interested in making hack for iw5m(4d1,tecknogod,steam)? I am doing it all alone. Since I am new to programming of game hacks, I am fighting some odds. So someone who has some experience in game hack programming would be helpful.

      Progress:
      working esp
      aimbot


      Bugs in the existing code:
      all the players are considered as enemies(friendlies and enemies are treated as same).

      Anyone interested in this project?
      Donate  

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    3. #2
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      Which one are you dealing with exactly 4D1?, the tutorial that I am about to make covers ESP and Aimbot but you already seem to have that.
      The bug that you are having you just need to filter the enemies by checking the address in memory that keep's the player's team.

      I currently can't help you directly with this but I am looking forward to someone releasing a 4D1 Hack because it gets requested a lot.
      If you want to keep posting here I may be able to spare a bit of time to help but to be honest it seems like your hack is nearly done and should be fairly straightforward to fix those problems.

      Fleep

    4. #3
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      Yes Fleep.I am dealing with 4d1 right now. It's about 99% finished. But my problem I am not able to get the team values. Even enemies and friendlies get the same team number(0), which is great irony that actual team values are 1 or 2. I am getting mad on find those stuff.

      If you can find the exact offset and structs from ollydbg then it would be cool that I can fix it. Since the offset and structs that I collect from other websites are vague and they lack information or comment about variables. Tomorrow I will post the offsets and structs as the project is in my desktop. If you wish I will publish the full source code since my project is to port the mw2 external hack to mw3. Only problem is the team value. Except for that, It's all done. I wish to finish this hack before I leave my town.

      Note: Fleep continue creating aimbot and esp if you are interested in creating a injected hack. Actually me too trying a very different project which I will be discussing in a new thread. This would create a alternative way for external esp hacks. Thus making it foolproof from vac or pb (any other anti-cheat system).

      @others: I will release the partially completed work if you wish/ urge for a simple esp hack provided you know how to play using ingame UAV and this ESP.

    5. #4
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      I see they must of changed something so well have to find the new team values, I am trying to download the game right now but their site is down : . As soon as I can download It I will try and get those values.

      The different method you are talking about is that through GDI in C++ or C# External overlay? Those are the only two methods which i have tried out but like you're saying they are very evasive and quite a few people seem to use them without getting caught.

      Looking forward to seeing your thread as it should be good stuff .

      Fleep

    6. #5
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      These are the structs I use in my code:

      [spoiler]
      class MW3_RefDef_T
      {
      public:
      char unknown0[8]; //0x0000
      __int32 x; //0x0008
      __int32 y; //0x000C
      float fov_x; //0x0010
      float fov_y; //0x0014
      Vector Origin; //0x0018
      Vector ViewAxis[3]; //0x0024
      char unknown72[24]; //0x0048
      __int32 iMenu; //0x0060
      };

      //@clientInfo I tried both the things. One in the comment and also the one which i have gave below.
      class MW3_ClientInfo_T
      {
      public:
      __int32 clientNum; //0x0000
      __int32 Valid; //0x0004
      char unknown8[4]; //0x0008
      char Name[16]; //0x000C
      __int32 Team; //0x001C
      __int32 iTeam2; //0x0020
      __int32 Rank; //0x0024
      char unknown40[40]; //0x0028
      char BodyName[32]; //0x0050
      char unknown112[32]; //0x0070
      char HeadName[32]; //0x0090
      char unknown176[196]; //0x00B0
      /*char Unknown1[12];
      char Name[16]; //0x000C
      __int32 Team; //0x001C
      __int32 Team2; //0x0020
      char unknown36[8]; //0x0024
      __int32 perk; //0x002C
      char unknown48[16]; //0x0030
      char BodyModel[64]; //0x0040
      char HeadModel[64]; //0x0080
      char WeaponModel[64]; //0x00C0
      char WeaponModel2[64]; //0x0100
      char WeaponExplosive[64]; //0x0140
      char unknown372[552]; //0x0180
      __int32 Pose; //0x03A8
      char unknown936[96]; //0x03AC
      __int32 pose2; //0x040C
      char unknown1028[284]; //0x0410*/
      };

      class MW3_Entity_T
      {
      public:
      char _0x0000[0x2];
      short Valid;
      char _0x0004[0x10];
      Vector Origin;
      Vector Angles;
      char _0x002C[0x3C];
      int Flags;
      char _0x006C[0xC];
      Vector OldOrigin;
      char _0x0084[0x18];
      Vector OldAngles;
      char _0x00A8[0x28];
      int ClientNumber;
      short Type;
      char _0x00D6[0x12];
      Vector NewOrigin;
      char _0x00F4[0x1C];
      Vector NewAngles;
      char _0x011C[0x7C];
      byte WeaponID;
      char _0x0199[0x37];
      int IsAlive;
      char _0x01D4[0x24];
      };
      [/spoiler]

      And about offsets
      [spoiler]
      #define REFDEF 0x0096A280
      #define ENTITY 0x00A08630
      #define CLIENTINFO 0x009FC748
      #define CG 0x008FF100
      #define CGS_T 0x008FABA0
      #define REFDEFVIEWANGLES 0x0096ED2C
      #define ISINGAME 0x008FF110
      #define VIEWANGLEY 0x0096EDAC
      #define CLIENTINFOSIZE 0x00000560
      [/spoiler]

    7. #6
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      their anti cheat is good guru

    8. #7
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      So what? Is that going to deter my work? Do the anti-cheat of other games deter any other hackers? And also I completed creating a raw hack for IW5M. It's working but yet to fix some bugs for public release. And also toggle command get crazy with my hack. Even if I disable the hack, it works . Once I fix these minor bugs I will pack them and put it here.

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    10. #8
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      If you want someone in your team, I'm in !

      Here you are two hacks for TeknoMW3 2.7.0.1 / 1.4.382

      Code:
      // NoName
      *(BYTE*)0x4A578C = 0xC3; 		
      strcpy ((char*)0x05A7B1B4, "\x0D\x0D\x0D\x0D\x20\x0D"); 
      
      // NoRecoil		
      memset((void*)(0x0054F8F9), 0x90, 5);

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    12. #9
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      Quote Originally Posted by guru View Post
      So what? Is that going to deter my work? Do the anti-cheat of other games deter any other hackers? And also I completed creating a raw hack for IW5M. It's working but yet to fix some bugs for public release. And also toggle command get crazy with my hack. Even if I disable the hack, it works . Once I fix these minor bugs I will pack them and put it here.
      great job guru..

      i cannt wait to see it coming...

      can i help to

    13. #10
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      Silent VPN
      I uploaded the hack for 4d1 mw3. Waiting for the approval

      Here's the hack:https://guidedhacking.com/showthread...26-Release-4D1
      Last edited by Fleep; 09-15-2012 at 10:08 AM. Reason: Added Link

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