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  • Results 1 to 8 of 8

    Thread: ollyDBG Help

    1. #1
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      ollyDBG Help

      John Kittz
      When I NOP my HP it allso NOPS The ennemys HP is there a way around this?

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      Re: ollyDBG Help

      Is this in single player ?
      Depending on the game, the function to decrease health will be shared.
      You are better off just freezing the health memory address at a high number.

      Fleep

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      Re: ollyDBG Help

      ALlright THanks

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      Re: ollyDBG Help

      i had same problem when i nop health i get GODMODE for all . SOLVED by find base player pointer than find your health than make function like
      Code:
      if (player.health &lt;= 50.0f)
      player.health = 100
      Why i don't freeze it or nop, when i NOP addres game crash when i FREEZE it game was working but after match game crash. And this will inc only your health coz this is from your base

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      Re: ollyDBG Help

      Interresting but lets say i want to make the ennemys health 0 and my health godmode is that possible?

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      Re: ollyDBG Help

      yes you only need base enemy pointer and than health so you can decrease it or just make it 0

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      Re: ollyDBG Help

      [quote author=BlackPitchPL link=topic=554.msg3504#msg3504 date=1344967057]
      yes you only need base enemy pointer and than health so you can decrease it or just make it 0
      [/quote]


      but on the game im playing there is no number for the hp how am i suppost to find it?

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      Re: ollyDBG Help

      Cheats'n'Trainers
      Well what I did for a game is this:

      Find health of some enemy, then I was lucky and I found out that there was some memory "space" between every enemies health, and in my case it was 0x74 (use data dissect/structures in cheat engine to do this much easier), then you just need to find the first address where the health of some enemy can be, then just loop adding 0x74 every time and checking if the health &gt; 0 and if its not dead (for the not dead part you need to find some value that says that some enemy with that died, but well thats a long story).

      it will look like this: (in c#)
      Code:
      for (int i = 0; i &lt; maxEnemyCount; i++)
      {
         if (BitConverter.ToInt32(ReadMemory(process, address + (space_between_every_health_address * i), 4), 0) &gt; 0) //check if health is bigger than 0
          {
             //do some code (like set the current enemy address health to 1
          }
      }
      Hope this helps you
      h4x1ng ftw

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