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  • Page 1 of 4 123 ... LastLast
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    1. #1
      The Angel Of Verdun
      Always More To Code!
       
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      Nether's Avatar
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      Nether's Public CSGO Multi-Hack Source

      John Kittz
      Hey Guys,

      Since im really getting into my mathematics studies I thought it would be helpful to give you guys the last of my public source code, I will update the W2S/CalcAngle/Drawing Functions with completely new equations once I have them nailed, I converted as much as I could to my Vec3 class but left some things out as it was time consuming, but I hope people are able to learn from this and also give me some feedback on the code and what I could update

      I also quickly updated the code so some of the conversion errors have been fixed and its more stable, im really looking forward to showing off some of my new maths skills in the future to you guys

      VAC Status: Detected - this can be made undetected with a little thought and creativity ( its not too difficult ), ill explain some ways in the future if its heavily requested.

      Features: - many features use WPM but you can substitute that for the engine functions inside the game.

      ESP
      Aimbot - Wont snap aim to players behind you, and recalculates angle if you or the enemy is crouched ( I may release bone aimbot sometime soon when I write my own equation )
      Triggerbot + Modifiable Fire Rate (Works on xhair index, Ill probably release the other versions ive made soon also)
      Proximity Warning For Entity's Behind You - draws orange box in the center of the screen
      No Spread
      Reset Function ( if for some reason the ESP etc starts playing up just reset the class )

      VIRUS SCANS:
      Scan 1 - Clean
      Scan 2 - Clean

      Credits:
      @Fleep - Provided Drawing Functions And Other 3D Calculations
      @Agent Smith - Is A Good friend and has helped me in the past a lot

      I do apologize for my poorly formatted threads there's just so much I could write down and id rather just get it over with :P if a moderator would like to reformat my thread so its presentable and gets the features and my message across neater please do it
      Attached Files Attached Files
      Last edited by Nether; 06-05-2014 at 09:54 AM.
      No Need For Anything Extravagant, Your Blood As A Present Shall Suffice.

    2. #2
      Jr.Coder
       
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      Heisa's Avatar
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      Toasting in epic bread.

      Edit: Lol, chrome blocked the download, said its malicious.
      Last edited by Heisa; 06-04-2014 at 08:32 PM.

    3. #3
      The Angel Of Verdun
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      Quote Originally Posted by fureimu View Post
      Toasting in epic bread.

      Edit: Lol, chrome blocked the download, said its malicious.
      :P maybe I shouldn't of added the compiled versions inside of the folder, as I just added the entire project to a zip folder :L
      everyone should use Comodo Ice Dragon as an internet browser :P

      EDIT: seems it failed uploading to the site, ill try re-upload just project files

      2nd EDIT: Re-uploaded with just project files I don't know why the first upload failed and also got approved without actually being approved, many bugs on the forum
      Last edited by Nether; 06-04-2014 at 08:51 PM.

    4. #4
      Coder
      Learning to hack games!
       
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      xploiitz's Avatar
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      Has this not been approved yet? I can't download it yet I get a "Invalid Attachment specified. If you followed a valid link, please notify the administrator"

    5. #5
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      Crazywink's Avatar
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      The attachment has now been approved and can be downloaded.

    6. Thanks Nether thanked for this post
    7. #6
      Newbie
      Learning to hack games!
       
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      Envoys Of Flash's's Avatar
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      seems stealer

    8. #7
      The Angel Of Verdun
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      Quote Originally Posted by Envoys Of Flash's View Post
      seems stealer
      what do you mean stealer?
      you have source code only...
      Last edited by Nether; 06-05-2014 at 08:27 AM.
      No Need For Anything Extravagant, Your Blood As A Present Shall Suffice.

    9. #8
      Newbie
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      Quote Originally Posted by Nether View Post
      what do you mean stealer?
      you have source code only...
      everyday thk man!

    10. #9
      The Angel Of Verdun
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      Nether's Avatar
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      Quote Originally Posted by Envoys Of Flash's View Post
      seems stealer
      Quote Originally Posted by Envoys Of Flash's View Post
      everyday thk man!
      What the hell are you on about?
      I want to know what you mean by your comment about a stealer!
      Last edited by Nether; 06-05-2014 at 09:39 AM.
      No Need For Anything Extravagant, Your Blood As A Present Shall Suffice.

    11. #10
      The Angel Of Verdun
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      Cheats'n'Trainers
      BUMP: Tiny Update

      I was bored just looking at one function someone pointed out to me, Re-coded it a tiny bit.

      Proximity:

      Main:

      Thread.Proximity();


      Engine.cpp: (Note: instead of reading the distance here, you could have it in the Info function and have a distance variable inside the EntList array, seems more efficient)

      void Eng::Proximity()
      {
      if(ON[bProximity] || ON[bESP] || ON[bAimbot])
      {
      int Threadndex = 1;
      float TMP, dTmp = 100000, EnemyXY[2];

      for(int i = 1; i < i_Count; i++)
      {
      //get closest entity to aim at thats infront of us
      if (WorldConversion(EntList[i].ePos, EnemyXY))
      {
      TMP = iPos.G3D(EntList[i].ePos);

      if(TMP < dTmp && EntList[i].iHealth != 0)
      {
      dTmp = TMP;
      Threadndex = i;
      }
      }

      //If enemy is within X range and behinde us draw a proximity warning ( maybe add check to see if they are above you or below )
      if(ON[bProximity] && !WorldConversion(EntList[i].ePos, EnemyXY) && iPos.G3D(EntList[i].ePos) < 300 && EntList[i].iHealth != 0)
      rDrawRect(550, 200, 600, 50);
      }
      i_NearEntity = Threadndex;
      }
      }


      Engine.h:

      void Proximity();


      Saves some wasted code - Haven't tested but I am sure it will work and is more cleaner

      Currently testing out some new equations for drawing ESP (W2S) so I can convert all float arrays to Vec3 while doing my studies
      Last edited by Nether; 06-06-2014 at 01:59 PM.
      No Need For Anything Extravagant, Your Blood As A Present Shall Suffice.

    Page 1 of 4 123 ... LastLast

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