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  • Results 1 to 8 of 8
    1. #1
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      WhaT1v3d0n3's Avatar
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      Question Newbie Crying for Help....

      John Kittz
      hi guys

      I'm try to make something but seems i'm the only one here who don't know any thing...

      i start from Crazywink watching hes tutorials and even that i can't do it right

      My English is low when i start do something in programs because i didn't learn it in school only from 1 game called Lineage 2

      so if any one want to help me with this will be great because i want to do something to work and the most important part when

      the time comes and i can do something of my own i will be feeling much better and then I can be proud of yourself.


      Click image for larger version. 

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      Last edited by WhaT1v3d0n3; 04-29-2014 at 02:21 PM.

    2. #2
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      i think its int main not #int main you can see it highlighted in your program

    3. Thanks WhaT1v3d0n3 thanked for this post
    4. #3
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      Quote Originally Posted by crx123 View Post
      i think its int main not #int main you can see it highlighted in your program
      YESSSSSSSSSSS it work

    5. #4
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      Most of the time # is only used in the following cases:
      #include
      #define
      #pragma region

      I didn't use it somewhere else yet.
      My contributions
      UrbanTerror | OpenGL - ModelLogger | Polymorphic junk code | Tutorial/Article Collection
      Admiring technological singularity

    6. #5
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      Quote Originally Posted by Liduen View Post
      Most of the time # is only used in the following cases:
      #include
      #define
      #pragma region

      I didn't use it somewhere else yet.
      tnx

      now i just got finishing my RPG Game from the Tutorial

    7. #6
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      yess

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    8. #7
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      Quote Originally Posted by WhaT1v3d0n3 View Post
      yess

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      Nice
      It's worth a little improvement though. Take a look at this:
      float gold = 100;

      //better way
      float fGold = 100.0f;

      This way you know what type the variable gold is of (f stands for float), without checking it's declaration everytime (comes in useful when working with more source code/bigger programs).

      Good work
      Last edited by Liduen; 04-30-2014 at 10:12 AM.
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      UrbanTerror | OpenGL - ModelLogger | Polymorphic junk code | Tutorial/Article Collection
      Admiring technological singularity

    9. #8
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      Quote Originally Posted by Liduen View Post
      Nice
      It's worth a little improvement though. Take a look at this:
      float gold = 100;

      //better way
      float fGold = 100.0f;

      This way you know what type the variable gold is of (f stands for float), without checking it's decalartion everytime (comes in useful when working with more source code/bigger programs).

      Good work
      well i was watching a tutorial when i was doing this its now make by my own witch is bad

      need much to learn

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