Reading current Aim Angle
im trying to read my current AimAngle from memory. Writing to my AimAngles is no problem as my aimbot is working fine.
Im pretty sure that my offsets are right. My basic code:
AimAngle Offset = engine.dll+0x4629B4;
in my Struct:
ReadProcessMemory (fProcess.__HandleProcess, (PBYTE*)(fProcess.__dwordEngine + dw_currAngle), ¤tAngle, sizeof(float), 0);
Trying to read it:
cout << "Current Angle: " << MyPlayer.currentAngle << endl;
But it always returns 0. It would be nice if somebody could tell me my mistake
What game are you trying the read from?
Last edited by munro98; 04-26-2014 at 02:17 AM.
The game is css.
As said I have no problem writing to my ViewAngles and the offset is correct. When I look my offset up in CheatEngine it shows the right information
Fixed it on my own. Size of the ViewAngle is only float
It is float but z doesn't get used much. It does get used when you get shot in the head though so I made a little tool to set it to 0 if that happens. You should too, more useful than you think.
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