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  • Page 1 of 2 12 LastLast
    Results 1 to 10 of 13
    1. #1
      The Angel Of Verdun
      Always More To Code!
       
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      Nether's Avatar
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      CS:GO Multi-Source (ESP, Trigger)

      John Kittz
      Hey Guys,

      Here again with a multi source this time for CS:GO includes Basic ESP thanks to fleeps tutorials I was able to create it and update it and integrate with my memory class, I am now currently working on an internal version so it should be up soon.

      After ive completed external/internal and update the code several times so its the best I can write it ill add aimbot features.

      You can place the init variables for drawing inside the engine constructor if you wish to keep code looking neater
      #include "Func.h"

      __int32 main()
      {
      ShowWindow(FindWindowA("ConsoleWindowClass", NULL), false);
      Engine info;
      info.TargetWnd = FindWindow(0, "Counter-Strike: Global Offensive");
      HDC HDC_Desktop = GetDC(info.TargetWnd);
      info.SetupDrawing(HDC_Desktop, info.TargetWnd);

      while(1)
      {
      //HOTKEYS
      if(GetAsyncKeyState(VK_F1)&1)
      info.tOn = !info.tOn;

      //if(GetAsyncKeyState(VK_F2)&1)
      //info.pOn = !info.pOn;

      if(GetAsyncKeyState(VK_F3)&1)
      info.eOn = !info.eOn;

      if(GetAsyncKeyState(VK_F4)&1)
      return 0;

      info.i_Count = 1;
      info.Reading(info.eOn || info.pOn || info.tOn);

      //FUNCTIONS
      info.Trigger();//Triggerbot, Current xhair ID
      //info.Proximity();//Close Proximity Warning
      info.ESP(); //ESP
      }
      system("pause");
      return 1337;
      }



      Credits: @Fleep - Tutorial/Source on ESP, and for all his effort and work put into GH
      Attached Files Attached Files
      Last edited by Nether; 03-22-2014 at 08:12 AM.

    2. #2
      Hacker
      shell toes yes
       
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      squeenie's Avatar
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      As usual, excellent work man.

    3. Thanks Nether thanked for this post
    4. #3
      Coder
      so I herd u liek codenz...
       
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      BeesKnees's Avatar
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      This is written so nice, I hope I can reach this point some day.
      Keep up the good work bud!

    5. Thanks Nether thanked for this post
    6. #4
      Hacker
      ^.^
       
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      NTvalk's Avatar
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      Good job Nether

    7. Thanks Nether thanked for this post
    8. #5
      Coder
      Learning to hack games!
       
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      kaz's Avatar
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      why do you have a &1 after the GetAsyncKeyStates?
      Is it doing hit key instead of holding key?

    9. #6
      The Angel Of Verdun
      Always More To Code!
       
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      Quote Originally Posted by kaz View Post
      why do you have a &1 after the GetAsyncKeyStates?
      Is it doing hit key instead of holding key?
      basically yeah, if pressed once bool = !bool;

      And also thanks for all the feedback guys I really appreciate it, my internal source will be up soon just having to do some 64bit module reversing atm :L killing my time
      i do also plan to move all of these float arrays into a Vec3 Class for a more responsive and efficient hack.

    10. #7
      Newbie
      Learning to hack games!
       
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      mrmike210's Avatar
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      I am getting an error while trying to run this, sorry I normally usually code in .net
      Click image for larger version. 

Name:	OJqnqZ1.png 
Views:	6 
Size:	11.7 KB 
ID:	2530

    11. #8
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      Newbie Noob
       
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      mPulse's Avatar
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      Thank you!

    12. #9
      The Angel Of Verdun
      Always More To Code!
       
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      Nether's Avatar
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      Quote Originally Posted by mrmike210 View Post
      I am getting an error while trying to run this, sorry I normally usually code in .net
      Click image for larger version. 

Name:	OJqnqZ1.png 
Views:	6 
Size:	11.7 KB 
ID:	2530
      re-create your project, inf act create a blank project without pre-compiled headers.

      then put everything back in, also set to release, but yeah that's just a general error cant really see how you've done it but hopefully it'll be sorted when you re-create it

    13. #10
      Newbie
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      Cheats'n'Trainers
      Quote Originally Posted by Nether View Post
      re-create your project, inf act create a blank project without pre-compiled headers.

      then put everything back in, also set to release, but yeah that's just a general error cant really see how you've done it but hopefully it'll be sorted when you re-create it
      Just did that, getting the same error . Sorry that im getting this issue and dont know how to resolve it!

    Page 1 of 2 12 LastLast

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