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    1. #1
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      gunz 2 the second duel hacks

      Silent VPN
      Just figured I'd just show the effects of this hack on GunZ 2 for those who are interested.
      (I wasn't sure if this was the correct area to post this since it's a video demonstration)

      https://www.youtube.com/watch?v=vXYx...6mL2nhPbQWBcVQ
      NOTE: This only really works client sided if you're in a campaign mission that you hosted(Or just by yourself.)
      I'm pretty sure you could change the code around to send your player coordinates to the enemies and have a sort of reverse effect.










      Here is my basic Cheat Engine AA(Auto Assembly) code I use to achieve this.

      [ENABLE]
      //code from here to '[DISABLE]' will be used to enable the cheat
      //Is working for Gunz Ver 0.9.1 st (48466)
      //Make sure you have God Mode on!! or spam Ivan's "E" Special (Kinda works.)
      alloc(newmem,2048) //2kb should be enough
      label(returnhere)
      label(originalcode)
      label(exit)
      label(whatever)
      registersymbol(whatever)
      aobscan(aob1, 8B 8F 9C 00 00 00 8B 97 A0 00 00 00 8B 87 A4 00 00 00 89 4D C8 8D 4D C8)

      newmem: //this is allocated memory, you have read,write,execute access
      //place your code here
      push eax
      mov eax,[[[[[["Gunz2_Steam.exe"+017D3A1C]+B0]+4]+0]+60]+9C] //Players X Axis Pointer
      mov [edi+000009C],eax //Enemies X Axis
      mov eax,[[[[[["Gunz2_Steam.exe"+017D3A1C]+B0]+4]+0]+60]+A0] //Players Z Axis Pointer.
      mov [edi+00000A0],eax //Enemies Z Axis
      mov eax,[[[[[["Gunz2_Steam.exe"+017D4040]+150]+6C]+624]+164]+A4] //Players Y Axis Pointer
      mov [edi+00000A4],eax //Enemies Y Axis
      pop eax
      jmp exit

      originalcode:
      mov ecx,[edi+0000009C]
      mov edx,[edi+000000A0]
      mov eax,[edi+000000A4]

      exit:
      jmp returnhere

      //"Gunz2_Steam.exe"+4B2193:
      aob1:
      whatever:
      jmp newmem
      nop
      returnhere:



      [DISABLE]
      //code from here till the end of the code will be used to disable the cheat
      dealloc(newmem)
      whatever:
      //"Gunz2_Steam.exe"+4B2193:
      mov ecx,[edi+0000009C]
      mov edx,[edi+000000A0]
      mov eax,[edi+000000A4]
      //Alt: db 8B 8F 9C 00 00 00
      unregistersymbol(whatever)


      I love making these kind of hacks. Next step: Learn to incorporate this in C++!
      Last edited by Khonnor; 03-20-2014 at 12:12 AM.

    2. Thanks Crazywink, NTvalk, Fleep, paovyhipy thanked for this post
    3. #2
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      Gunz isn't the same anymore Good thing that you make hack for Gunz 2, it sucks

      Actual project in progress :
      - Cloud File storage using Qt (In the same style as Dropbox)

      gunz 2 the second duel hacks

    4. #3
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      Any aimbots/trigger bots for this? Good job, btw.

    5. #4
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      Quote Originally Posted by fureimu View Post
      Any aimbots/trigger bots for this? Good job, btw.
      Thanks.

      None that I've seen so far, although I could definitely see its usefulness in this game.

    6. #5
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      Array of byte search fails, do you have a mask for it? Also, I'm getting this error when I try to add it to the table:

      "Error in line 16 (mov eax,[[[[[["Gunz2_Steam.exe"+017D3A1C]+B0]+4]+0]+60]+9C]) : This instruction can't be compiled"

    7. #6
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      Oh my apologies the code that is posted right now is out of date, and I believe the Array of Bytes are also incorrect, I forgot to delete them when I posted this code.
      I'll try to update a newer one later on.

    8. #7
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      Quote Originally Posted by Khonnor View Post
      originalcode:
      mov ecx,[edi+0000009C]
      mov edx,[edi+000000A0]
      mov eax,[edi+000000A4]
      Just wondering why do you have this in your code

      Quote Originally Posted by Khonnor View Post
      I love making these kind of hacks. Next step: Learn to incorporate this in C++!
      Is it actually a good idea to do that?

    9. #8
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      Just wondering why do you have this in your code
      Just for my personal future reference.

      Quote Originally Posted by crx123 View Post
      Is it actually a good idea to do that?
      Well, learning how to create a DLL / External featuring multiple hacks seems like a decent idea to me.

    10. #9
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      Quote Originally Posted by Khonnor View Post
      Just for my personal future reference.



      Well, learning how to create a DLL / External featuring multiple hacks seems like a decent idea to me.
      Hey, so far I've found z-bar, ammo, and special attack delay functions for Elena and Ivan. I still can't find x, y, and z coordinates though. My main goal is finding the player structure so I can get the offset for the hand of god perk.

      EDIT:
      I've found the z axis (forward and backwards) coordinates, and I can modify them. Currently looking for the base address and offsets of the pointers to it now.

      EDIT:

      I think I've found the base address. Once I have it, I'll look for the array of bytes. I'll compare mine to yours, only a few hex should be changed. Once I find the changed hex, I can make a mask. We can work together to make an array of byte pattern searcher in C++ so that we can make this vaccuum work regardless of updates! (If we have a proper mask and array of bytes, we can search for the general pattern every time.)

      I think the offsets are a bit different though. This time, the instructions that change the coordinates look like this:

      fld dword ptr [eax]
      fstp dword ptr [edi+00000098] // foward/backward
      fld dword ptr [eax+04]
      fstp dword ptr [edi+0000009C]
      fld dword ptr [eax+08]
      fstp dword ptr [edi+000000A0]
      Last edited by Ayamin; 05-03-2014 at 04:55 PM.

    11. #10
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      Silent VPN
      Quote Originally Posted by Ayamin View Post
      Hey, so far I've found z-bar, ammo, and special attack delay functions for Elena and Ivan. I still can't find x, y, and z coordinates though. My main goal is finding the player structure so I can get the offset for the hand of god perk.
      Did you try dissecting data/structures and see if its close to your zbar or ammo?
      If not then just try to guess where x or y increases/decreases and scan for it, or run up/down the hill and try to find z coordinates, or go up a ladder or something..

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