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  • Page 1 of 5 123 ... LastLast
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    1. #1
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      CSGO Offsets Updated Regularly

      John Kittz
      Updated Offsets


      CS GO OFFSETS 12.04.2016 - Central European Time

      Code:
      DT_WeaponCSBase -> m_fAccuracyPenalty: _________ 0x000032C0
      DT_BaseAnimating -> m_nForceBone: ______________ 0x0000267C
      DT_BaseCombatWeapon -> m_iState: _______________ 0x000031F8
      DT_BaseCombatWeapon -> m_iClip1: _______________ 0x00003204
      DT_BaseCombatWeapon -> m_flNextPrimaryAttack: __ 0x000031D8
      DT_BaseCombatWeapon -> m_bCanReload: ___________ 0x00003245
      DT_BaseCombatWeapon -> m_iPrimaryAmmoType: _____ 0x000031FC
      DT_BaseCombatWeapon -> m_iWeaponID: ____________ 0x000032EC
      DT_WeaponCSBaseGun -> m_zoomLevel: _____________ 0x00003350
      DT_BaseEntity -> m_bSpotted: ___________________ 0x00000939
      DT_BaseEntity -> m_bSpottedByMask: _____________ 0x0000097C
      DT_BaseEntity -> m_hOwnerEntity: _______________ 0x00000148
      DT_BaseEntity -> m_vecOrigin: __________________ 0x00000134
      DT_BaseEntity -> m_iTeamNum: ___________________ 0x000000F0
      DT_CSPlayer -> m_flFlashMaxAlpha: ______________ 0x0000A304
      DT_CSPlayer -> m_flFlashDuration: ______________ 0x0000A308
      DT_CSPlayer -> m_iGlowIndex: ___________________ 0x0000A320
      DT_CSPlayer -> m_angEyeAngles: _________________ 0x0000AA08
      DT_CSPlayer -> m_iAccount: _____________________ 0x0000A9F8
      DT_CSPlayer -> m_ArmorValue: ___________________ 0x0000AA04
      DT_CSPlayer -> m_bGunGameImmunity: _____________ 0x000038B0
      DT_CSPlayer -> m_iShotsFired: __________________ 0x0000A2C0
      DT_CSPlayerResource -> CSPlayerResource: _______ 0x02EFF028
      DT_CSPlayerResource -> m_iCompetitiveRanking: __ 0x00001A44
      DT_CSPlayerResource -> m_iCompetitiveWins: _____ 0x00001B48
      DT_CSPlayerResource -> m_iKills: _______________ 0x00000BE8
      DT_CSPlayerResource -> m_iAssists: _____________ 0x00000CEC
      DT_CSPlayerResource -> m_iDeaths: ______________ 0x00000DF0
      DT_CSPlayerResource -> m_iPing: ________________ 0x00000AE4
      DT_CSPlayerResource -> m_iScore: _______________ 0x00001940
      DT_CSPlayerResource -> m_szClan: _______________ 0x00004120
      DT_BasePlayer -> m_lifeState: __________________ 0x0000025B
      DT_BasePlayer -> m_fFlags: _____________________ 0x00000100
      DT_BasePlayer -> m_iHealth: ____________________ 0x000000FC
      DT_BasePlayer -> m_hLastWeapon: ________________ 0x000032F8
      DT_BasePlayer -> m_hMyWeapons: _________________ 0x00002DE8
      DT_BasePlayer -> m_hActiveWeapon: ______________ 0x00002EE8
      DT_BasePlayer -> m_Local: ______________________ 0x00002FAC
      DT_BasePlayer -> m_vecViewOffset[0]: ___________ 0x00000104
      DT_BasePlayer -> m_nTickBase: __________________ 0x00003424
      DT_BasePlayer -> m_vecVelocity[0]: _____________ 0x00000110
      DT_BasePlayer -> m_szLastPlaceName: ____________ 0x000035A8
      DT_Local -> m_vecPunch: ________________________ 0x0000301C
      DT_Local -> m_iCrossHairID: ____________________ 0x0000AA70
      BaseEntity -> m_bDormant: ______________________ 0x000000E9
      BaseEntity -> m_dwModel: _______________________ 0x0000006C
      BaseEntity -> m_dwIndex: _______________________ 0x00000064
      BaseEntity -> m_dwBoneMatrix: __________________ 0x00002698
      BaseEntity -> m_bMoveType: _____________________ 0x00000258
      ClientState -> m_dwClientState: ________________ 0x005C32C4
      ClientState -> m_dwLocalPlayerIndex: ___________ 0x00000178
      ClientState -> m_dwInGame: _____________________ 0x00000100
      ClientState -> m_dwMaxPlayer: __________________ 0x00000308
      ClientState -> m_dwMapDirectory: _______________ 0x00000180
      ClientState -> m_dwMapname: ____________________ 0x00000284
      ClientState -> m_dwPlayerInfo: _________________ 0x0000523C
      ClientState -> m_dwViewAngles: _________________ 0x00004D0C
      EngineRender -> m_dwViewMatrix: ________________ 0x04AB2844
      EngineRender -> m_dwEnginePosition: ____________ 0x00671934
      RadarBase -> m_dwRadarBase: ____________________ 0x04EF5A7C
      RadarBase -> m_dwRadarBasePointer: _____________ 0x00000050
      LocalPlayer -> m_dwLocalPlayer: ________________ 0x00A9E8E4
      EntityList -> m_dwEntityList: __________________ 0x04AC0CA4
      WeaponTable -> m_dwWeaponTable: ________________ 0x04F07E7C
      WeaponTable -> m_dwWeaponTableIndex: ___________ 0x00003270
      Extra -> m_dwInput: ____________________________ 0x04F0B7F0
      Extra -> m_dwGlobalVars: _______________________ 0x004DB2F8
      Extra -> m_dwGlowObject: _______________________ 0x04FD91C4
      Extra -> m_dwForceJump: ________________________ 0x04F5782C
      Extra -> m_dwForceAttack: ______________________ 0x02F00DF4
      Extra -> m_dwForceAttack2: _____________________ 0x02F00DD0
      Extra -> m_dwForceForward: _____________________ 0x02F00E0C
      Extra -> m_dwForceBackward: ____________________ 0x02F00E18
      Extra -> m_dwForceLeft: ________________________ 0x02F00DB8
      Extra -> m_dwForceRight: _______________________ 0x02F00DC4
      Extra -> m_dwSensitivity: ______________________ 0x00000000
      Extra -> m_dwMouseEnable: ______________________ 0x00000000

    2. Thanks [GH]Rake, Liduen, PwndDepot, MasterG, NeonLiiqht thanked for this post
    3. #2
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      i am trying to keep the CSGO Offsets as soon as possible up2date !

      //Offsets Updated 28.02.2014


      Offsets
      ################

      Player Base 0xA3324C
      Entity Base 0xA4C404 { Could also be [0xA3324C] }
      Entity Size 0x10 [Loop Distance is by 10]

      View Matrix 0xA37874
      Player View 0x52F424 + 0x4C88

      RadarBase 0xA415C4
      RadarBase 0x20 [Pointer]
      RadarName 0x24
      RadarSize 0x1E0

      Entity
      ################
      ArrayBase 0xA4C404
      ArrayHealth 0xFC
      ArrayTeam 0xF0
      ArraybAlive 0x25B
      ArrayDormant 0xE9
      ArrayOrigin 0x134
      ArraySpec 0x170C

      BoneMatrix
      ################
      {Bone ESP for Example}
      BoneMatrix 0x1000

      X base + 0x30 * iBone + 0x0C
      Y base + 0x30 * iBone + 0x1C
      Z base + 0x30 * iBone + 0x2C

      Player
      ################
      Angle 0x1574 {float}
      ViewZ 0x10C {float}
      Target 0x23B4 {int32}




      EnginePosBase 0x5DF7E4
      WeaponID 0x0
      vMatrixBase 0xA37874
      EnginePointer 0x52F424


      ViewAngle.x = EnginePointer + 0x4C88


      Note : The Radar Offset Base should work , but it always could be possible that it changed !

      Credits : Y3t1 , unknowncheats , le moi
      Last edited by dinosaurr; 02-28-2014 at 06:19 AM.

    4. Thanks Fleep, gnuzim, Gucci, till0sch, kaz, NTvalk, Jbizzar thanked for this post
    5. #3
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      #Updated (27.02.2014/28.02.2014)

    6. #4
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      Thank you

    7. #5
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      BoneMatrix isn't correct. EntityBase (0xA3324C) isn't correct. Please don't use Y3ti's Offset-Dumper to get all Offsets...
      WeaponID: 0x0 wow you are a Hero.

      Player View (0x52F424 + 0x4C88) is the same like ViewAngle.x(EnginePointer + 0x4C88).
      And please, use the CODE function..
      Best regards

    8. Thanks Gucci thanked for this post
    9. #6
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      Gute arbeit

    10. Thanks fx705HUJX0 thanked for this post
    11. #7
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      I updated the main post for you, thanks for sharing

    12. Thanks fx705HUJX0 thanked for this post
    13. #8
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    14. #9
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      The offsets are outdated

    15. Thanks [GH]Rake thanked for this post
    16. #10
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      Cheats'n'Trainers
      Yes is see i update them now. They updated them very frequently in the last days im sorry.

    Page 1 of 5 123 ... LastLast

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