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  • Results 1 to 2 of 2
    1. #1
      Learning to hack games!
      Feeling Normal
      kaz's Avatar
      Join Date
      Apr 2013
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      Difficult programming/logic question

      Silent VPN
      So I'm trying to develop a randomly generated terrain using vertices and then making a surface out of them connecting triangles(2) to make a solid 4 cornered piece of land.
      My logic is confusing me and then derailing my train of thought.
      I'm looking for a less complicated way of approaching this.

      Here's my style

      size = 30


      The result is not what I want nor what I can work with to create bigger lands if the y value for the x(1) goes down and the x(2) goes upwards.

      I thought of another way but this would require an array inside an array so I could grab each any every point/vertex then comparing it to the one that will be next to it to keep the ground within a -1 through 1 point of the last; leaving the code a mess.
      I drew a image to make it clear in my head. result;
      Difficult programming/logic question
      coding this would be a pain in the ass and be hard to work with if I wanted to modify.

      Anyone have a better way of doing this, I have all the coding down and drawings already set up.
      I just want to know how I would randomize the Y axis but still create a realistic texture, similar to minecraft style of generation.

      Thanks for reading!

    2. #2
      Learning to hack games!
      Feeling Normal
      kaz's Avatar
      Join Date
      Apr 2013
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      Silent VPN
      solved it,

      perlin noise:
      2d perlin noise
      Difficult programming/logic question

      The white pixels are height and black are lower.

      3d perlin noise requires pasting perlin noises on others, this will allow overhangs and caves underneath the terrain.

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