I think you have not the right addresses.
I had the same problem once.
so recetly i started to watch Fleep's Videos on how make an AimBot on CSS and i tryed to the same thing but on CSGO.
Everything works perfectly , i got all adresses and offset i need but the only thing that doesnt work , is to change my Aiming Angle (Or whatever its called).
I've found the static address that use engine.dll like in the video. I can read the information , but when i try to set it , it doesnt do anything , my ViewAngle doesnt even move and i don't know why.
My code seems correct , i did the same thing as usual and i also made a "cout" to see where i should aim (Target) and where im aiming at this moment and everything seems correct in the calculation of the angle to aim.
So now , i don't have any idea of why this is happening so if one of you guys know something about that issue , it would be very appreciated.
If you need me to show a piece of code or whatever , just ask.
P.S Sorry if my text contains some mistakes , I'm french and my english isn't really perfect !
Reverse the virtual Function SetViewAngles( QAngle &vAngles ) in the Interface VEngineClient. Index is 19, reverse it with Reclass like I did in my W2S tutorial or just search the string SetViewAngles in OllyDbg in engine.dll
Writeable Viewangles is not a static address anymore.
Oh yea, i tryed to find that string in ollydbg , and i found this string "CEngineClient::SetViewAngles: rejecting invalid value [%f %f %f]" and hmm i don't really know what to do next , since its my first time trying to make an aimbot. xD
I knew that something would be different with the CSS aimbot tutorial. :P
dude as I started making such, I had the same probs in some games, no worries the following function works in nearly every game on dx9/10
its a simple function of windows which just sets your mouse pos to the 2D coords of the enemys after w2s hope that helped a bitCode:POINT cpos; GetCursorPos(&cpos); cpos.x = XofEnemy; cpos.y = YofEnemy;
This isn't the same thing , i was looking for my AimingAngle , which cant be found by retrieving the actual mouse pos since its a fps and your cursor is always in the middle.
well, you wanted to make an aimbot, I just told you this alternative way, because it works as well^^ EDIT: ( but i gues only in windowed mode)
Last edited by GAFO666; 01-04-2014 at 09:56 PM.
I found the right adress to set the Angle with some help. And now it works but till i get this error (On CSGO console) : CEngineClient::SetViewAngles: rejecting invalid value [-1.#IND00 0.000000 0.000000]
Hmm, i don't really what i did wrong , but i guess its probably in Angle calculation. If someone know something about this error , it would be helpful.