• # Thread: GDI ESP Multihack

1. ## GDI ESP Multihack

Hello,

i got a quick question about the source code for the external esp with gdi.

Viewangle x you get by aiming left and right
Viewangle y you get by aiming up and down
But what is viewangle z?
Hopefully somebody can help me and maybe tell me asswell how to get the address.

2. Viewanlge z is the leaning, in most games zero
Roll in this image

3. Originally Posted by NTvalk
Viewanlge z is the leaning, in most games zero
Roll in this image
From where do i know if my game has 0 roll?

4. And another question. Why are there 2 FOVs? If i hear FOV i think about the value between 65-90 which you could just in change with a fov changer, at least in modern warfare 3. Thanks for your help

5. Originally Posted by SchimmelJoghurt
And another question. Why are there 2 FOVs? If i hear FOV i think about the value between 65-90 which you could just in change with a fov changer, at least in modern warfare 3. Thanks for your help
I dont know why there are 2 FOV Addresses, probably one for shown and actual - but to get x y z address as fleep said in his tutorials use a ladder or somewhere that you can walk up/down to change the value, once you get the coordinate address for x/y the others are usually 4 bytes away/before you can use a calculator +4 to get the rest

6. FOV has either an X and a Y or just shows you your actual angle of how much you see (65/90) etc, the bigger the FOV is in that case, the more you should be able to see....

7. Originally Posted by Nether
I dont know why there are 2 FOV Addresses, probably one for shown and actual - but to get x y z address as fleep said in his tutorials use a ladder or somewhere that you can walk up/down to change the value, once you get the coordinate address for x/y the others are usually 4 bytes away/before you can use a calculator +4 to get the rest
I know how to get the Positions. My Question belongs to the X Y Z Viewangles.

Originally Posted by till0sch97
FOV has either an X and a Y or just shows you your actual angle of how much you see (65/90) etc, the bigger the FOV is in that case, the more you should be able to see....
Does that mean if i work with FOV[0] - 90 and FOV[1] - 90 it should bring me the same results?