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  • Results 1 to 7 of 7
    1. #1
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      SchimmelJoghurt's Avatar
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      GDI ESP Multihack

      Silent VPN
      Hello,

      i got a quick question about the source code for the external esp with gdi.

      Fleep reads 3 viewangles:

      ReadProcessMemory(HProcHandle, (PVOID)0x0217EE00,&viewAngles.x,4,NULL);
      ReadProcessMemory(HProcHandle, (PVOID)0x0217EDFC,&viewAngles.y,4,NULL);
      ReadProcessMemory(HProcHandle, (PVOID)0x79B6A0,&viewAngles.z,4,NULL);

      Viewangle x you get by aiming left and right
      Viewangle y you get by aiming up and down
      But what is viewangle z?
      Hopefully somebody can help me and maybe tell me asswell how to get the address.

      Thanks for your help

    2. #2
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      NTvalk's Avatar
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      Viewanlge z is the leaning, in most games zero
      Roll in this image
      GDI ESP Multihack

    3. #3
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      Quote Originally Posted by NTvalk View Post
      Viewanlge z is the leaning, in most games zero
      Roll in this image
      GDI ESP Multihack
      Thanks for your replay.
      From where do i know if my game has 0 roll?

    4. #4
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      SchimmelJoghurt's Avatar
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      And another question. Why are there 2 FOVs? If i hear FOV i think about the value between 65-90 which you could just in change with a fov changer, at least in modern warfare 3. Thanks for your help

    5. #5
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      Nether's Avatar
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      Quote Originally Posted by SchimmelJoghurt View Post
      And another question. Why are there 2 FOVs? If i hear FOV i think about the value between 65-90 which you could just in change with a fov changer, at least in modern warfare 3. Thanks for your help
      I dont know why there are 2 FOV Addresses, probably one for shown and actual - but to get x y z address as fleep said in his tutorials use a ladder or somewhere that you can walk up/down to change the value, once you get the coordinate address for x/y the others are usually 4 bytes away/before you can use a calculator +4 to get the rest
      No Need For Anything Extravagant, Your Blood As A Present Shall Suffice.

    6. #6
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      FOV has either an X and a Y or just shows you your actual angle of how much you see (65/90) etc, the bigger the FOV is in that case, the more you should be able to see....

    7. #7
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      Quote Originally Posted by Nether View Post
      I dont know why there are 2 FOV Addresses, probably one for shown and actual - but to get x y z address as fleep said in his tutorials use a ladder or somewhere that you can walk up/down to change the value, once you get the coordinate address for x/y the others are usually 4 bytes away/before you can use a calculator +4 to get the rest
      I know how to get the Positions. My Question belongs to the X Y Z Viewangles.

      Quote Originally Posted by till0sch97 View Post
      FOV has either an X and a Y or just shows you your actual angle of how much you see (65/90) etc, the bigger the FOV is in that case, the more you should be able to see....
      Does that mean if i work with FOV[0] - 90 and FOV[1] - 90 it should bring me the same results?

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