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  • Results 1 to 3 of 3
    1. #1
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      x86asm's Avatar
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      CS:GO Aimbot math problems :(

      Silent VPN
      Hello, guys at the moment I try to write my first aimbot. I guess I have everything what I need now but my math skills are horrible. -.-
      What I have done:
      - Save all enemy position in a vector.
      - Save the near enemy in a vector.
      - Change my view angle so that I can turn around and look up/down.

      Enemy positions:
      X: 382.125
      Y: -125.5
      Z: 2102.38
      --------------------------
      My positons:
      X_coordinate: 29.6675
      Y_coordinate: -126.702
      Z_coordinate: 2129.04
      Angle1: 2.91204
      Angle1: -4.08733

      How can I say now aim to enemy? I dont know how I can calculate which angle I need so that I can aim at the enemy.
      Would be really nice if someone could help me.

    2. #2
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      I made this a while ago to understand how an aimbot works. A piece of paper, a pen and ~ 15 minutes to figure it out.

      Click image for larger version. 

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    3. Thanks squeenie, NTvalk, kaz, x86asm thanked for this post
    4. #3
      Jr.Coder
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      I have found this text tutorial: https://guidedhacking.com/showthread...IMBOT-w-Source
      And I see that my way of thinking was totally wrong.

      Quote Originally Posted by Liduen View Post
      I made this a while ago to understand how an aimbot works. A piece of paper, a pen and ~ 15 minutes to figure it out.
      15min ? lol I even have no basic understanding of this angle calc stuff. I guess I would need maybe more than one week to understand this stuff.

      So I will just copy the function void CalcAngle( float *src, float *dst, float *angles ) from the text tutorial. Normally I dont copy things but in this case ... I know how fucking bad my math skills are and I dont want to spend to much time on that stuff. But thx for the graphics maybe one day I will need them.

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