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    1. #1
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      mihas404's Avatar
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      Lightbulb ESP (small problem)

      Silent VPN
      Hi guys! I wrote ESP, but sometimes it freezes in place and shows the wrong position of some players...

      What is the Problem?:

      Click image for larger version. 

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    2. #2
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      We cannot know if you dont post source of the problem and tell more about the symptoms etc.
      Please read this.

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    4. #3
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      when the enemy is at a distance of 40 meters all works fine, but if further, his last position freezes in place and drawing her there.

      ( I think maybe I need more tests before the draw, but what? )


      for (int PlayerWhile = 0; PlayerWhile < GetPlayerCount(); PlayerWhile++)
      {


      cPlayers allplayer = cPlayers::NextPlayer(PlayerWhile); // Get info all players
      cPlayers localplayer = cPlayers::Singleton(); // Get info local player


      if (allplayer.p_health < 2) continue;// if health is less than 2 then continue (it only checks that I need more tests before drawing?)

      if (allplayer.p_team == 2)
      {
      color = fontRed;
      }
      else if (allplayer.p_team == 3)
      {
      color = fontBlue;
      }
      else
      {
      continue; //color = fontGreen;
      }

      /* ESP BOX */

      vallpos = GetBonePos(14, allplayer.p_bones); // Get head bone

      if (WorldToScreen(vallpos, GetCamerPos()))
      {
      HeadBoneX = ScreenX;
      HeadBoneY = ScreenY;

      hdrawx = 25.0f/ dist;
      hdrawy = 25.0f/ dist;

      vallpos = GetBonePos(4, allplayer.p_bones);

      if (WorldToScreen(vallpos, GetCamerPos()))
      {
      ToeBoneX = ScreenX;
      ToeBoneY = ScreenY;

      drawx = 250.0f / dist;
      drawy = 100.0f / dist;


      ////Body
      drawLine(.... drawing ok

      ////Head
      drawLine(.... drawing ok

      }
      }
      }

    5. #4
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      I think the game engine considers the player-information unnecessary, because you can't see the player and can't interact with him anymore.
      Therefore the engine writes the last position in memory and then does nothing with it anymore, until the player reaches a distance at which you could interact with him again.
      Then the address will be written again.

      Just a thought, idk if it's true.
      (I didn't read the source)
      My contributions
      UrbanTerror | OpenGL - ModelLogger | Polymorphic junk code | Tutorial/Article Collection
      Admiring technological singularity

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    7. #5
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      Check for m_iHealth, m_lifestate & m_bDormant.

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    9. #6
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      Yeah you gotta check the isDormant to make sure theyre actually getting updated. If you get the positions from the radar struct they will always be updated. You can also grab the health from there and it is more accurate than from the player struct.

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    11. #7
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      How to find radar strutst?
      and isdormant?

      using CheatEngine


    12. #8
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      Quote Originally Posted by mihas404 View Post
      How to find radar strutst?
      and isdormant?

      using CheatEngine

      Look around. If it hasn't been posted here, it has definetly been posted elsewhere..
      ESP (small problem)

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    14. #9
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      Ok, Thanks for all the help) : D


      I found radarbase, but whether it contains the bones of players?
      and how to find bones?
      Last edited by mihas404; 12-07-2013 at 11:29 AM.

    15. #10
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      Silent VPN
      Radarstruct is easy to find. Search for your name in cheat engine and just look for a section that has all the players names.

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