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  • Results 1 to 5 of 5

    Thread: check team

    1. #1
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      check team

      John Kittz
      Hello,

      Can you explain me how can I make a TeamCheck for my d3d ESP?

      Thanks in advance

    2. #2
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      For what game?

    3. #3
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      War Inc. Battlezone

    4. #4
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      I don't know the game nor have I ever reversed it but this is usually the way it goes.

      Find your player structure, and of course you need be able to iterate through all the players. Now, let's assume you have a TeamID in your own structure and in the entity structures you're iterating through (for all the players in the current server). You could easily do something like:


      if ( PlayerEntity->TeamID == EntityIterator->TeamID )
      {
      // Draw ESP for team here...
      }
      else
      {
      // Draw ESP for enemy here...
      }

      Same way for a radar.
      Last edited by Spock; 11-29-2013 at 07:48 PM.

    5. #5
      Kim Kong Trasher
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      Cheats'n'Trainers
      d3d ESP as chams? If you purely rely on chams, just make the teams glow different, you know which side you are on, don't you.
      check team

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