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  • Page 6 of 6 FirstFirst ... 456
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    1. #51
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      John Kittz
      Fleep - so I'm able to nop the ammo in AssaultCube but how do I restore it to dec [esi]. I tried restoring it and it crashed the game. Invalid address. Should I store the ammoAddy in global declarations? I have a UI set up so when i press F1 it will have unlimited ammo and when I toggle it off it shoud restore it.

    2. #52
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      Nevermind -I was a bit lazy on my part. If anyone is curious and would like to know -

      1) When finding pattern - be sure to replace last two hex decimals to NOP VALUES - inside your restore ammo function. Create native asm function to restore the DEC [ESI] and you're set to go. and TADA!

    3. #53
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      I'm bad - sorry for spamming - but it works well with the bit pattern searching tutorial. I'm having difficulty restoring the ammo with mid-level concavings tutorial. The ammoaddy changes just like you said to the jump address. When I reinsert the restore asm function then it crashes.

    4. #54
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      Cheats'n'Trainers
      alright now I got it. Again, I'm serious this time now lol - if anyone is interested in restoring back the value you can proceed with what I said but in the bit pattern change the last two hex decimals to /x00 and in the mask replace the last two 'xx' with '??' and you'll be set. Also make sure the instructions are same as previously and you'll be able to toggle on and off the infinite ammo.

      Again fleep - your videos are the best. Within a week I dove hard into making a trainer. Tackled a few games Huniepop, AssaultCube, Amnesia and The Forest. So far so good! Miss your tutorials man.

    5. Thanks Solaire thanked for this post
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