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  • Page 1 of 3 123 LastLast
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    1. #1
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      Fleep's Avatar
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      Cool How to Make a TRAINER C# LEARN TO HACK TUTORIAL DIFFICULTY [1/10]

      Silent VPN
      So heres my latest tutorial, it is fairly long but as usual it gives you all the information required for completing a game trainer from scratch.

      Download the Necessary Files for the tutorial below in the attachments called "Files required for C# trainer.zip" dont download "Virtua cop 2 trainer(Extract me).zip" unless you just want the final code


      How to Make a TRAINER C# TUTORIAL 1/6 HD

      How to Make a TRAINER C# TUTORIAL 2/6 HD

      How to Make a TRAINER C# TUTORIAL 3/6 HD

      How to Make a TRAINER C# TUTORIAL 4/6 HD

      How to Make a TRAINER C# TUTORIAL 5/6 HD

      How to Make a TRAINER C# TUTORIAL 6/6 HD


      If you have completed the tutorial and have problems then I recommend you download the source code and compare to your own, if you still cant get it to work then look for any threads or post your own in the Tutorials help section.

      Download the full source for everything in the attachments
      Attached Thumbnails Attached Thumbnails C# trainer tutorial final look.png  
      Attached Files Attached Files

    2. #2
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      How to Make a TRAINER C# LEARN TO HACK TUTORIAL DIFFICULTY [1/10]

      Hey Fleep!

      Great tutorial, but I have a single problem, and it's a small one.
      How do I run Virtua Cop in windowed mode?
      When I launch it, it goes fullscreen, and then I can't change it.

    3. #3
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      How to Make a TRAINER C# LEARN TO HACK TUTORIAL DIFFICULTY [1/10]

      I haven't tried it on this game.. But with a bunch of games if you press ALT+ENTER it forces it into a window mode. Worth a quick shot.

    4. #4
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      It worked, thanks mate.

    5. #5
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      Hi,
      this game doesn't work on my 64 bit Windows 7. Anyway thank's for the tut. I will try another game.

    6. #6
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      Quote Originally Posted by jojinkho
      Hi,
      this game doesn't work on my 64 bit Windows 7. Anyway thank's for the tut. I will try another game.
      Aw thats a shame, this tutorial is best followed with very simple games. I recommend you find a game similar to this e.g. an very old FPS like Duke nukem or quake and follow it

      Fleep

    7. #7
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      Thank's fo reply!

      I really don't think these very old game works under 64 bit systems. I know how to work with Cheat Engine so I only wanted this tut for C#
      No problem I downlaoded Bulanci game Very simple and good.

      Once more thank's for tuts !
      I am enjoying them.

    8. #8
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      Thank you

    9. #9
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      I have only watched one of your videos and I'm already a fan :P
      The info im getting in your tutorials is gold, i'm trying to make a bot for a game. Your c++ dll injection tutorial is great but i'm more of a C# person so i'm going to check this later, thx for ur tutorials.

    10. #10
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      Silent VPN
      Hey Fleep,

      This is my first post here, and this is the first tutorial I've watched from you. I have got to say thank you. It it so nice to see my programs doing something other than outputting text to a console screen. I have learned so much, not just about making trainers, but programming in general. However, I have one basic question.

      I'm not sure if you're familiar with the game FTL: Faster Than Light, but I have used it instead of Virtua Cop to follow this tutorial. I have gotten the trainer to work with the Scrap and Fuel values so far, as I have found their static pointers fairly easily. However, the pointer for the missiles is a high level pointer which I could only retrieve through Pointer Scanning. The pointer it returned is correct and works with Cheat Engine after re-starting the game. However, it is not in the correct format for the program and I can't seem to solve the issue.

      Here are my values.

      Code:
              Missile Pointer = "FTLGame.exe"+002E79C0
              Missile Offset = { 0x138, 0x8C, 0x0, 0x354}
      Now how would I get that pointer working for the tutorial? I assume I have to find the base address of FTLGame.exe, which I think I may have done in the isGameAvailable loop. hProcModuleBA is an IntPtr I used to store the base address, which during debugging holds the value of 4194304. I tried to do as much as I could on my own before asking, but I've hit a wall. So I have posted all my work here hoping you (or anyone) can help =D.

      Code:
       myProcess = Process.GetProcessesByName("FTLGame"); 
                  if (myProcess.Length != 0) 
                  { 
                      isGameAvailable = true; 
                      label1.Text = "Status: Found FTL"; 
      
                      hProcModuleBA = myProcess[0].MainModule.BaseAddress;    
                  }
      I'm just not sure what to do from here. Thank you all for taking the time to read this.

      -Lee J. Robison

      EDIT: This is actually solved now. Many thanks to Magnificent for taking the time to teach me what to do here.
      Last edited by Ryuuzaki L; 10-28-2012 at 05:11 PM.

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