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  • Page 1 of 5 123 ... LastLast
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    1. #1
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      Learning to hack games!
       
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      Fleep's Avatar
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      Post C++ Signature Scan / Pattern Scanning Tutorial DIFFICULTY[3/10]

      John Kittz
      Hey guys, here's a tutorial on pattern scanning.

      Although not very useful by itself the Pattern/signature scan can be extremely helpful when using code caves/hooks and so on.

      The next tutorial will be on code caves/mid function hooks where we will use this to make our lifes very easy when hacking.

      Hope you enjoy.

      PROGRAMS REQUIRED

      Visual studio c++ express 2008/2010 or 2012
      https://www.visualstudio.com/en-us/p...xpress-vs.aspx

      Cheat engine
      https://cheatengine.org/

      AssaultCube game
      https://assault.cubers.net/download.html

      OllyDBG
      https://www.ollydbg.de/

      Find the OllyDBG SigMaker plugin using Google

      Here we go










      As you can see simple stuff, download the full source below if you would like to see the comments.


      Fleep
      Attached Files Attached Files

    2. Thanks spyder, ABartX, kokole, D3D, j3i8x, squeenie, Tyler Durden, Lindeth thanked for this post
    3. #2
      Learning to hack games!
       
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      Well done, Fleep!

      Thank you for making and sharing this tutorial with us!

    4. Thanks spyder thanked for this post
    5. #3
      EXTERMINATE
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      keto's Avatar
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      Very well. I always love the quality of your videos. Thank you.

    6. #4
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      Wow thank you very much!

    7. #5
      Jr.Coder
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      Thank you fleep for another great tutorial!

      Edit: hmm. How come its private?

    8. #6
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      I can't take a look at it- it's privat

    9. #7
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      Quote Originally Posted by Liduen View Post
      I can't take a look at it- it's privat
      Should be fixed now.

    10. Thanks spyder thanked for this post
    11. #8
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      Do you have to use +5 all the time for every address you find?
      Does this only work for injected dll's because i know away to get the module address without injecting in to the game and that is using MODULEENTRY32 stuff

    12. #9
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      give me my colorz back
      FeelsBadMan
       
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      Quote Originally Posted by Drew View Post
      Do you have to use +5 all the time for every address you find?
      Does this only work for injected dll's because i know away to get the module address without injecting in to the game and that is using MODULEENTRY32 stuff
      This only works internally because of the FindPattern function.. That's the advantage, it's much faster. Otherwise you'd have to use ReadProcessMemory which slows it down incredibly..

    13. #10
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      Cheats'n'Trainers
      Quote Originally Posted by till0sch97 View Post
      This only works internally because of the FindPattern function.. That's the advantage, it's much faster. Otherwise you'd have to use ReadProcessMemory which slows it down incredibly..
      Yh externally is definately slower. From what i've found out an entire process scan will take about 10 secs externally(depending on bytes) so I assume a single module scan would take about 3 or so secs.

      Its not too bad if you have no other choice but if possible internal is the way to go.

      Fleep

    14. Thanks spyder thanked for this post
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