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  • Results 1 to 2 of 2
    1. #1
      Newbie
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      habit's Avatar
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      [source] simple bhop c++

      John Kittz
      VAC- NEVER GONNA BE DETECTED
      SERVERS WITH SCRIPT DETECTION - UNDETECTABLE


      Requirements: C++ compiler
      In Game Console: bind mwheeldown +jump


      NOTE - This cheat was created for cs 1.6, but It will work on any game as long as it has a console where u can bind jump to mwheeldown, the only thing you have to play around with is the Sleep() function, as there are differences in between how long the character stays in the air from game to game!

      USE: Press Space = ON, Press Space Again : OFF

      Code:
      //Basic Bhop By Habit
      //Pretty sure its gonna be vac proof forever since it doesnt access any memory within the game
      #include <iostream>
      #include <Windows.h>
      using namespace std;
      
      
      int main(){
      	start: 
      
      	CONST int scrolldown = -120;
      	CONST int scrollup = 120;
      	while (true){
      
      		if (GetAsyncKeyState(VK_SPACE)) 
      		{
      		
      			while (true)
      			{				
      					Sleep(20); //play around with this for other games// 20 is best for cs 1.6
      					mouse_event(MOUSEEVENTF_WHEEL, 0, 0, scrolldown, 0); //make sure you have mwheeldown binded to +jump in game
      		
      			
      			
      		
      				if (GetKeyState(VK_SPACE))
      				{
      					goto start;
      				}
      
      			}
      		}
      	
      	}
      
      
      
      
      
      	return 0;
      }
      2ND VERSION - THIS ONE IS IF YOU PREFER TO HOLD SPACE TO BHOP AND WHEN YOU LET GO OF SPACE IT WILL STOP
      //This one is probably better if your into the kreedz scene and trying to make record times on maps

      Requirements: C++ compiler
      In Game Console: bind mwheeldown +jump
      In Game Console: unbind space



      Code:
      //Basic Bhop By Habit
      //Pretty sure its gonna be vac proof forever since it doesnt access any memory within the game
      //HOLD SPACE TO JUMP
      #include <iostream>
      #include <Windows.h>
      using namespace std;
      
      int main()
      {
      start:
      	const int scrolldown = -120;
      
      	while (true)
      	{
      		if (GetAsyncKeyState(VK_SPACE))
      		{
      			Sleep(20);
      			mouse_event(MOUSEEVENTF_WHEEL,0,0,scrolldown,0);
      
      
      		}
      
      
      		if (GetKeyState(VK_SPACE))
      		{
      			goto start;
      		}
      
      
      
      
      	}
      
      
      
      
      
      
      
      
      
      
      
      	return 0;
      }
      Last edited by habit; 10-02-2013 at 06:08 AM.

    2. #2
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      Cheats'n'Trainers
      NEW VERSION - SHOULD WORK FOR EVERYGAME THAT HAS SPACE AS A DEFAULT JUMP BUTTON
      NO NEED TO BIND MOUSEWHEEL ANYMORE!

      NOTE-F1 is the toggle on / off key, but you can change it if you like, VK_SPACE will work as a toggle on but not as a toggle off, so if you decide to use VK_SPACE as a toggle you will need to use a different VKey for the toggle off
      If by any chance in the game you play, space is not the default button, you can easily change it to a different key by changing VK within the MapVirtualKey() function, and also change the key by changing the BYTE value to whatever value your key is! But highly unlikely because like 95 % of games use space as jump

      Code:
      //Basic Bhop By Habit
      //Pretty sure its gonna be vac proof forever since it doesnt access any memory within the game
      #include <iostream>
      #include <Windows.h>
      using namespace std;
      
      
      int main(){
      	start: 
      
      	
      	BYTE space = 0x20;
      	const int x = 2;
      	const int o = 0;
      	while (true){
      
      		if (GetAsyncKeyState(VK_F1)) //Change This to whatever key you want except VK_SPACE || you can use VK_SPACE as a toggle on but not off
      		{
      
      			while (true){                                   
      			
      				
      				Sleep(20);//play around with this for other games// 20 is best for cs 1.6
      
      				keybd_event(space, MapVirtualKey(VK_SPACE, 0), o, 0);
      				keybd_event(space, MapVirtualKey(VK_SPACE, 0), x, 0);
      			
      			
      
      
      			if (GetKeyState(VK_F1)) //make sure this VK matches the first one if you want the same key to toggle on and off, but u dont have to
      			{
      				keybd_event(space, MapVirtualKey(VK_SPACE, 0), x, 0);
      				
      			                                                                                                                 
      				goto start;
      			}
      
      		}
      	}
      
      
      }
      
      
      
      
      	return 0;
      }
      Credit-
      stevemk14ebr for the snippet of code that made vk_space as a keybd_event work!

    3. Thanks Cristlol thanked for this post

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